.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old March 25th, 2006, 02:01 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Help needed for challenge game

Hmmm, doesn't Tien have those crazypotent but mind duel vulnerable mages? I remember somebody suggestion Communion + acid evocations for them.

Also, don't they have water 1 + 2 holy priest-mages? They would suerely be good against Ermor.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #2  
Old March 25th, 2006, 02:39 PM
Truper's Avatar

Truper Truper is offline
Second Lieutenant
 
Join Date: Sep 2003
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
Truper is on a distinguished road
Default Re: Help needed for challenge game

1. I'd personally use a competent but inexpensive expansion pretender. Base TC has a nice troop selection, and I'd want scales decent enough to exploit them. The venerable Astral Wyrm would be a good choice here. If you are not using the CB mod, another option is to design your pretender to be able to summon Celestial Soldiers, in which case, why not use a Jade Emperor? Celestial Masters are good researchers and good site searchers, so you don't need your pretender in either role. Use a Blood Fountain only if you must have Blood to enjoy yourself

2. To my mind, TC wants to specialize in evocations. Celestial Masters are the most versitile mages in the game, and capitalising on their unpredictability is a good thing. If you do go with the Astral Wyrm, get a level of alteration, so he can cast Personal Luck, then get some evocations, and then study up on all the different types you can cast. There is a large number, and some of them are pretty rare and fun.

3. What troops you use is largely a matter of taste and the tactics you're comfortable with (and what mods you are or are not using). I like to beef up the starting army with some footmen and some bowmen, and then begin building a similar army of the Imperial troops.
Reply With Quote
  #3  
Old March 25th, 2006, 02:59 PM

magnate magnate is offline
Sergeant
 
Join Date: Mar 2004
Location: London, UK
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
magnate is on a distinguished road
Default Re: Help needed for challenge game

Quote:
Truper said:
1. I'd personally use a competent but inexpensive expansion pretender. Base TC has a nice troop selection, and I'd want scales decent enough to exploit them. The venerable Astral Wyrm would be a good choice here. If you are not using the CB mod, another option is to design your pretender to be able to summon Celestial Soldiers, in which case, why not use a Jade Emperor? Celestial Masters are good researchers and good site searchers, so you don't need your pretender in either role. Use a Blood Fountain only if you must have Blood to enjoy yourself

2. To my mind, TC wants to specialize in evocations. Celestial Masters are the most versitile mages in the game, and capitalising on their unpredictability is a good thing. If you do go with the Astral Wyrm, get a level of alteration, so he can cast Personal Luck, then get some evocations, and then study up on all the different types you can cast. There is a large number, and some of them are pretty rare and fun.

3. What troops you use is largely a matter of taste and the tactics you're comfortable with (and what mods you are or are not using). I like to beef up the starting army with some footmen and some bowmen, and then begin building a similar army of the Imperial troops.
Hey, that's interesting - exactly the opposite of what I thought. I thought the troops weren't much cop so I'd rely on Celestials and summons. I hadn't spotted the utility of Celestial Masters - they are so expensive!

The problem with an astral wyrm is his vulnerability to Mind Duel. Putting 6+ Astral on him is a waste ...

I'll have a go at designing a Wyrm. What scales would you use?

CC
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
Reply With Quote
  #4  
Old March 25th, 2006, 03:42 PM
Truper's Avatar

Truper Truper is offline
Second Lieutenant
 
Join Date: Sep 2003
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
Truper is on a distinguished road
Default Re: Help needed for challenge game

You can't really "rely" on Celestials, not at 20 gems/summon.

Celestial Masters aren't cheap, but they're a pretty good deal for what you get.

Magic Duel is an issue, but consider: you're not really facing any astral powers, unless you want to count Abysia. 1 in 8 Warlocks will have S3, but at 270 gold a pop, he isn't likely to have many Warlocks running around. If you really fear Magic Duel, you can always have your Wyrm go to sea or retire to the lab after his initial bout of indy conquering...

Oh, and if its banishing you're after - use the Masters. Nothing like a quickened level 3 preist with good accuracy for smiting undead swarms
Reply With Quote
  #5  
Old March 25th, 2006, 03:57 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Help needed for challenge game

I think that combo of tower shield heavy infantry on the front and glaive HI on the sides a bit behind the shield wall works fine.

At least it seemed to work OK for me. Tien also has a reasonable acces to Flaming Arrows AND Wind Guide which can turn their archers into a nasty force.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #6  
Old March 25th, 2006, 04:29 PM
Wish's Avatar

Wish Wish is offline
Major
 
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
Wish is on a distinguished road
Default Re: Help needed for challenge game

and turn SA fire demons into a sickening force (as long as people are not showering them with bladewind, that is)
Reply With Quote
  #7  
Old March 25th, 2006, 04:44 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Help needed for challenge game

Tien Chi PD has Glaives. They can kill non-ethereal Wyrm unless they rout.

You can have any Acid spell, so (some of) your spells are unresistable. Masters of the Way are inexpensive, have Water, and Holy magic. Good researchers that double as THE anti-Ermor unit.
Evocations are good. Celestial Master can access the Acid spells, Magma spells, Water spells, Astral spells, Astral Fires, etc. There's lots of goodies in there. As mentioned earlier, you don't have to worry about Magic Duel that much.
You can recruit various kinds of archers, infantry, cavalry as Tien Chi. The light cavalry might not be that useful, but other than that they have anything you could want.

I haven't really considered this for long, but I'd go for Evocation to boost your magic, and Air-based pretender to give you something your enemies will have harder time countering. E.g. Air6F4 Phoenix could get you nice Air Evocations, and might give you an Air Queen or two. You might want to have Titan and leave Fire out, as Fire Darts isn't very feasible before higher levels in Fire.
Earth could also work. Reinvigoration for your mages, slap in some Fire for heavy-damage Magma spells, some Air for Mirror Image/Mistform if you're doing a combatant, and that combination would also let you summon Celestial Warriors (IIRC).
Reply With Quote
  #8  
Old March 25th, 2006, 04:47 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Help needed for challenge game

Daynarr wrote:
Quote:
There is a catch to this. When Abyssia player sees enemy astral pretender then he can alchemize his fire gems and get a healthy number of magic duelers against him.
Whoa! That'd be some serious investment! I'd think that Tien Chi would have easier access to Astral and more Astral mages than Abysia, and that there'd be better uses for Fire gems than to recruit Warlocks... But I have no experience in competitive multiplayer. That's like another game.
Reply With Quote
  #9  
Old March 25th, 2006, 04:37 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: Help needed for challenge game

Quote:
Truper said:
Magic Duel is an issue, but consider: you're not really facing any astral powers, unless you want to count Abysia. 1 in 8 Warlocks will have S3, but at 270 gold a pop, he isn't likely to have many Warlocks running around. If you really fear Magic Duel, you can always have your Wyrm go to sea or retire to the lab after his initial bout of indy conquering...

There is a catch to this. When Abyssia player sees enemy astral pretender then he can alchemize his fire gems and get a healthy number of magic duelers against him.
Reply With Quote
  #10  
Old March 25th, 2006, 02:51 PM

magnate magnate is offline
Sergeant
 
Join Date: Mar 2004
Location: London, UK
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
magnate is on a distinguished road
Default Re: Help needed for challenge game

Ok, my first stab at a pretender:

Great Enchantress
F4A2W4E4S4D1N4B4
Order 1
Sloth 3
Cold 1
Death 3
Luck 0
Magic 3
Dominion 5
Watch Tower

The idea here is that the troops are fairly crappy so we don't bother with them, so we can take Sloth 3 and get Magic 3 instead (we'll still have enough resources to build up the heavy infantry we need). We're going to focus on spells, hence a pretender that's suited to site searching. She also gives the Celestial Soldiers lots of nice blessings.

We crank out the 1W2H priests and get them researching, then use them for banishing when necessary.

Any thoughts? Indies are at 9 so maybe initial expansion will be hampered? Anyone think an SC pretender would be better?

CC
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:19 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.