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  #11  
Old March 25th, 2006, 01:48 PM
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Default Re: Newbie Q re: Ermor AE and income

Quote:
shovah said:
which is why i suggest the cheaper castle. with a castle you get tougher units and those great knights of the unholy sepulcher. the earth blood deep well is good and so is the forge but unfortunately both are quite easily despelled. if you were going for pure cash the ever burning pyre would be a good choice (would give you 300 extra gold per turn)

the best advice i can give you is kill any free militia/flagelants asap because they drain your cash
Well, that's why I said it only works well in SP, where the AI rarely dispells.

As for those annoying militia events, the good thing about AE is that your Death-3 scale means you have no supplies in your provinces, and the militia dies from starvation. Its still not fast enough because they are a serious drain on your economy, but atleast they finish themselves off eventually.
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  #12  
Old March 25th, 2006, 04:25 PM
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Default Re: Newbie Q re: Ermor AE and income

I might point out that alchemizing earth gems is fine and all, but under CB, at least, fire gems are worth more gold.
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  #13  
Old March 25th, 2006, 04:44 PM
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Default Re: Newbie Q re: Ermor AE and income

Fire gems have always been 15gp/gem, while Earth gems are 10gp/gem.
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  #14  
Old March 26th, 2006, 03:37 AM

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Default Re: Newbie Q re: Ermor AE and income

Thanks for all the advice. Definitely learning a lot. I might actually even survive a game...just in time for Dom3 to come out and make me feel dumb again!

Alarik
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