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  #1  
Old March 26th, 2006, 12:53 PM
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Default Re: fighters in the early stage

It only works against the AI because they do not develop adequate point defense capability that a human player would. Point defense is generally considered overpowered and renders fighters useless.

I'd recommend you try the TDM modpack ( http://tdm.otaku42.de/ ) for more challenging AIs. Besides the change to AI, it does not alter the stock game in any other way.
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  #2  
Old March 26th, 2006, 01:43 PM

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Default Re: fighters in the early stage

I'm playing with it, when I spoke of Standard SE IV, this is a simplification, as I knew that the TDM modpack don't change the tech tree.

I would like to try a mod with a modified tech tree, but don't know which one to choose... Some are deprecated, some are for multiplay, etc.
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  #3  
Old March 26th, 2006, 02:01 PM

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Default Re: fighters in the early stage

the STM mod of Atrocities seems a good candidate: up to date, nice races, modified tech tree?

Any thoughts? How engines should be used seems to be a bit opaque, but if the AI manage them, I should be able to do so too
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Old March 26th, 2006, 02:49 PM

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Default Re: fighters in the early stage

the engines use mounts in that mod. Just select the mount for the engines
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  #5  
Old March 26th, 2006, 02:54 PM
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Default Re: fighters in the early stage

Fighters was an after though added to the mod after many people complained that they were not in the mod. So in STM you have shuttles and fighters. Nice combination huh? Good luck.
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  #6  
Old March 26th, 2006, 03:14 PM

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Default Re: fighters in the early stage

ok... I just want to loose and get trashed by the AI, that's all.
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  #7  
Old March 27th, 2006, 04:16 AM

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Default Re: fighters in the early stage

Quote:
Atrocities said:
Fighters was an after though added to the mod after many people complained that they were not in the mod. So in STM you have shuttles and fighters. Nice combination huh? Good luck.
There is something that I don't feel right: my ships are still crawling at 2 warps/turn, where as my shuttle are at 16... so basically I can intercept any incoming ship entering my system with a big stack of shuttle from the other side of the sector...
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Old March 27th, 2006, 06:29 AM
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Default Re: fighters in the early stage

Yup, that would be a bug. Funny how that hasn't been reported before in over three years.
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Old March 27th, 2006, 08:14 AM

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Default Re: fighters in the early stage

just build a shuttle with the Fed, and it should works like that. Are they supposed to move only in battle? I can restrict myself to that if so.

BtW i noticed that one third of the races don't have a custom ship name list, is it normal?

I downloaded the latest version, named STMv1926Full, but the readme in it tells me that this is an incremental patch? who is wrong, who is right? I had not installed any other STM files before, but the mod run well.
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