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March 26th, 2006, 12:53 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: fighters in the early stage
It only works against the AI because they do not develop adequate point defense capability that a human player would. Point defense is generally considered overpowered and renders fighters useless.
I'd recommend you try the TDM modpack ( http://tdm.otaku42.de/ ) for more challenging AIs. Besides the change to AI, it does not alter the stock game in any other way.
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March 26th, 2006, 01:43 PM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: fighters in the early stage
I'm playing with it, when I spoke of Standard SE IV, this is a simplification, as I knew that the TDM modpack don't change the tech tree.
I would like to try a mod with a modified tech tree, but don't know which one to choose... Some are deprecated, some are for multiplay, etc.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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March 26th, 2006, 02:01 PM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: fighters in the early stage
the STM mod of Atrocities seems a good candidate: up to date, nice races, modified tech tree?
Any thoughts? How engines should be used seems to be a bit opaque, but if the AI manage them, I should be able to do so too 
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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March 26th, 2006, 02:49 PM
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Corporal
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Join Date: Dec 2004
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Re: fighters in the early stage
the engines use mounts in that mod. Just select the mount for the engines
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March 26th, 2006, 02:54 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: fighters in the early stage
Fighters was an after though added to the mod after many people complained that they were not in the mod.  So in STM you have shuttles and fighters. Nice combination huh? Good luck. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 26th, 2006, 03:14 PM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: fighters in the early stage
ok... I just want to loose and get trashed by the AI, that's all.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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March 27th, 2006, 04:16 AM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: fighters in the early stage
Quote:
Atrocities said:
Fighters was an after though added to the mod after many people complained that they were not in the mod. So in STM you have shuttles and fighters. Nice combination huh? Good luck.
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There is something that I don't feel right: my ships are still crawling at 2 warps/turn, where as my shuttle are at 16... so basically I can intercept any incoming ship entering my system with a big stack of shuttle from the other side of the sector...
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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March 27th, 2006, 06:29 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: fighters in the early stage
Yup, that would be a bug. Funny how that hasn't been reported before in over three years.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 27th, 2006, 08:14 AM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: fighters in the early stage
just build a shuttle with the Fed, and it should works like that. Are they supposed to move only in battle? I can restrict myself to that if so.
BtW i noticed that one third of the races don't have a custom ship name list, is it normal?
I downloaded the latest version, named STMv1926Full, but the readme in it tells me that this is an incremental patch? who is wrong, who is right? I had not installed any other STM files before, but the mod run well.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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