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March 26th, 2006, 03:14 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
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Re: Schlitzohr - Aran map - open for players
what did he script?
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March 26th, 2006, 05:13 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Schlitzohr - Aran map - open for players
i wish i was able to get a scout in there fast enough to see.
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April 2nd, 2006, 10:34 AM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
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Re: Schlitzohr - Aran map - open for players
Cainehill, why are you usually the last to play?
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April 2nd, 2006, 11:33 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Schlitzohr - Aran map - open for players
Gee, something about work for a client having me work until 9 at night, plus weekends?
Besides : with a 72 hour setting, I don't particularly feel I have to get a turn in within the first 36 hours. Which, btw, I just did anyway, having 37 or 39 hours until next hosting.
__________________
Wormwood and wine, and the bitter taste of ashes.
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April 2nd, 2006, 12:41 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
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Re: Schlitzohr - Aran map - open for players
kk
edit: would it not make alot of sense for you to play your next turn as soon as it hosted?
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April 3rd, 2006, 07:31 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 590
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Re: Schlitzohr - Aran map - open for players
I can't speak for Cain, but I have been the last man to host more then a few times in my various games. I don't know what causes it, but there can be a significant delay between uploading my turn, and the computer allowing me to reconnect to get access to the new turn. Personal time is a premium when your married with children, so unless it hosts really fast, or everyone else is alseep, I'm not waiting around for it.
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April 3rd, 2006, 07:35 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Schlitzohr - Aran map - open for players
i have seen this game take around a day to host
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