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Old March 26th, 2006, 06:24 PM
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Daynarr Daynarr is offline
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Default Re: So...the customers wont be cheated this time?

Maybe this 'even more challenging AI' can build castles now so you should see much more national troops running around (without goal???).
I think you are greatly overstating your case here. AI is not nearly as bad as you claim.
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Old March 26th, 2006, 06:59 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: So...the customers wont be cheated this time?

You still seem determined to put your "fact" words on other peoples opinions. I think that any game with an AI that can get you up to human-player level is an above average AI.

Did you ever find out who's opinion it was that you were quoting in the first place about the AI?
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Old March 26th, 2006, 07:00 PM

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Default Re: So...the customers wont be cheated this time?


I remember reading somewhere that the AI was not updated because it was not fun to work on. Which is somewhat understandable.

The community has asked for tools to be able to script the AI, or to get specs for the .trn and .2h files (so you can write a program to read a .trn file and build a .2h file). Either one of these would be much appreciated.
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Old March 26th, 2006, 07:05 PM
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Default Re: So...the customers wont be cheated this time?

We did get some additions to the maps in order to build more challenging scenarios for play vs the AI. Having the AI ally together agains the player helped alot. Also beefing up their armies with extra troops and equipment. The modders took things even farther.

I think that when players actually laid out specific AI formulas that some of those might have made it in also
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