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  #1  
Old April 3rd, 2006, 01:32 AM
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Default Re: New WinSPMBT Release Planned?

Darn...

Although If your thinking of the V2.5 ones, they could use a few tweeks (in my not so humble oppinion).
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Old April 3rd, 2006, 08:46 AM
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Default Re: New WinSPMBT Release Planned?

Ah! My bad here. I'm up to my armpits in winSPWW2 and I was thinking in "WinSPww2" mode when I answered this.

No the V3 OOB's are not "done" but I have been keeping a list of problems and over the summer we will look into their validity and applying corrections and/or additions to them as necessary

Don
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  #3  
Old April 5th, 2006, 01:51 AM

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Default Re: New WinSPMBT Release Planned?

A couple of other questions:

Is there a possibility to have some type of surface to surface missile?

If there is are many changes is there a chance to have it on a CD like we have now? I think that would be great.
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  #4  
Old April 21st, 2006, 05:01 PM

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Default Re: New WinSPMBT Release Planned?

I have a request for the next update of WINSPMBT

Now has every Squad etc only 4 weaponslots. Is't possible to double it to 8. Most squads has normaly between 6 to 10 types of weapons.

Example a standard Dutch Infantry Squad (9 men) had in the eighties the following weapons:

1. FAL 6x
2. MAG 1x
3. Uzi 1x
4. Carl Gustaf 1x
5. Pistol 3x
6. Hand Grenades
7. M-72 LAW
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  #5  
Old April 21st, 2006, 05:58 PM
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Default Re: New WinSPMBT Release Planned?

Hi,

So suppose that there are 8 slots per unit, then what will happen if a unit will chose to fire upon another unit?

Will this unit be able to fire at the same turn (multiple times) FAL, MAG, Uzi, Carl Gustaf, Pistol, Hand Grenades and M-72 LAW shots (if the player wishes such a thing) ?

I don't think so... because this would override the logical amount of time need for all these actions (in the time frame of one turn)

So, in order to avoid such an event (having a squad firing every available weapon during the limited amount of one turn), it will be required that the squad's weapon availability should be limited only to certain weapons from all the available ones (a soldier can't be firing with a LAW on one hand and with an Uzi on the other hand)...

This also means that additional code must be created for something that will have a very small impact in the gameplay.

cheers,
Pyros
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Old April 22nd, 2006, 06:51 AM

Crazy_Dutch Crazy_Dutch is offline
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Default Re: New WinSPMBT Release Planned?

Quote:
Pyros said:
So, in order to avoid such an event (having a squad firing every available weapon during the limited amount of one turn), it will be required that the squad's weapon availability should be limited only to certain weapons from all the available ones (a soldier can't be firing with a LAW on one hand and with an Uzi on the other hand)...

This also means that additional code must be created for something that will have a very small impact in the gameplay.

cheers,
Pyros
Mayby the type of Target. A Uzi agains infantry and LAW agains AFV
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  #7  
Old April 22nd, 2006, 07:07 AM

pdoktar pdoktar is offline
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Default Re: New WinSPMBT Release Planned?

Why use a uzi, when you can use a perfectly good, more accurate, long-range, superior penetration, Assault rifle. forget the Uzis. They belong to road-gangs and Mess-hall old ladies. (And secondary weapons of Heavy LAW teams for self-defense)
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