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  #1  
Old April 4th, 2006, 02:26 PM
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Default Re: Devnull Mod Gold: updates and discussion

Are you loading an empire file or letting the AI generate randomly? Or creating the empire manually? Did you put it in the Devnull folder or the stock folder?
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  #2  
Old April 4th, 2006, 11:01 PM

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Default Re: Devnull Mod Gold: updates and discussion

Put devnull mod in the same folder as the exe. Load it up on the launcher and ive confirmed 4 sur that its the devnull mod im playing.

Ive dropped the imperial.txt into devnulls dsgname folder witht he rest of them. There is also a duplicate in the stock folder. The race pic and txt files are also in devnulls proper folders. Its all where its supposed to go.

The game would not load a system map for a new game with atrocities imperial shipset when I chose 'Add New' and selected the star wars pics for my race I created since the .emp's wouldnt work.

Only until after I replaced and renamed all the txt files in the Imperial race folder with Devnulls Vikings (I'm sure any custom race would have worked from devnulls) would the system map show. All other times it was blacked out.

I have the vikings political traits, annoying, and no ship names, further annoying, and it just doesnt feel complete. I feel I am playing a poor patch. Im not into my game as much as Id like to be.

What can I do to fix it?
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  #3  
Old April 4th, 2006, 11:46 PM
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Default Re: Devnull Mod Gold: updates and discussion

**Don't use EMPs**
They don't work in mods that use a different race setup, for obvious reasons.

Just create a new race, and you'll be fine.
Type in whatever descriptions you like, select whatever ship name list you like via the dropdown.


---

Occasionally you won't see the system view the first time you run a mod.
Just save and reload the game. It only happens the first time, so nobody has been able to figure out why.
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  #4  
Old April 4th, 2006, 11:51 PM
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Default Re: Devnull Mod Gold: updates and discussion

I don't quite get the problem. Do you want to use the Imperials as an AI race or your own?

If the latter, just create the race traits as you like in the game setup and select your designnames in the dropdown. Don't need any AI_files for that.
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  #5  
Old April 5th, 2006, 09:51 AM

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Default Re: Devnull Mod Gold: updates and discussion

It doesnt work otherwise, Rollo. And im not using emp's SJ.

I dont know why it gives me a blacked out system screen when I use the Imperial txt files. Only works for me as a playable race when I use the vikings txt from devnulls.

Thats why I need help. When is the new version ready? Mb this one is just fubared.
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  #6  
Old April 5th, 2006, 10:46 AM
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Default Re: Devnull Mod Gold: updates and discussion

The blacked out systems have nothing to do with adding the Imperials as a race. At least I have never seen such a thing.

Much more likely this is due a change you did to the /data files.

As for the new Devnull Mod Gold version? Soon =).
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Old April 5th, 2006, 12:01 PM

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Default Re: Devnull Mod Gold: updates and discussion

Allright, just to clear it up... mb there is a glaring error that I made, but here's the scoop.

I put the devnull folder into the main directory. I changed the pathway txt to devnull171 so the launcher loads devnull171 when started or when using the standard exe. Its gonna load devnull171 regardless.

I dropped the emp's into the devnull empire folder, told that wouldnt work anywya.

I dropped atrocities shipset imperial folder into devnulls picture/races folder.

I dropped the imperial txt names file into devnulls dsgname folder.

When I initially tried atrocities shipset, the emp's ouldnt work. Was told to create a new race using the shipset and then choose the txt names i wanted.

When I started the game, i got a black system screen.

Only when I totally replaced and renamed all the imperial txt files with the devnuklls vikings did i get system info.

After that, I started changing some components around. Not before.

So, what did I do wrong and what is wrong with what I did?
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