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Old April 4th, 2006, 02:51 PM
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Default Re: Oblivion

Its not bad per se, actually Guild wars uses a similar system of prefix/suffix randomness, and a fixed loot table for unique skill drops. The system was implemented well, but the economy was very unstable. Only the best items really had a stable market, items deemed less then uber, seemed to fluctuate. This would be a fair comparision to draw off of when talking about WoW or other MMO's because of similar considerations and such. Another good example from the two games that SC touched on is vendors. Guildwars has item enhancements...I forget what they are called. They used to have a market, until they introduced a NPC vendor that sold them. That essentially killed their value in the market all but the top tier became worthless.

I don't mind debating or arguing and I get that you were trying to make a point. Its just you seemed to misunderstand what I was saying in the first place, and I was trying to determine if it was my posts or how you were reading them.

And I disagree that SC is anything like oblivion, and I honestly don't think its a roleplaying game. That just my opinion.
 

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