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April 4th, 2006, 11:46 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Devnull Mod Gold: updates and discussion
**Don't use EMPs**
They don't work in mods that use a different race setup, for obvious reasons.
Just create a new race, and you'll be fine.
Type in whatever descriptions you like, select whatever ship name list you like via the dropdown.
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Occasionally you won't see the system view the first time you run a mod.
Just save and reload the game. It only happens the first time, so nobody has been able to figure out why.
__________________
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April 4th, 2006, 11:51 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Devnull Mod Gold: updates and discussion
I don't quite get the problem. Do you want to use the Imperials as an AI race or your own?
If the latter, just create the race traits as you like in the game setup and select your designnames in the dropdown. Don't need any AI_files for that.
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April 5th, 2006, 09:51 AM
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Corporal
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Join Date: Mar 2006
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Re: Devnull Mod Gold: updates and discussion
It doesnt work otherwise, Rollo. And im not using emp's SJ.
I dont know why it gives me a blacked out system screen when I use the Imperial txt files. Only works for me as a playable race when I use the vikings txt from devnulls.
Thats why I need help. When is the new version ready? Mb this one is just fubared.
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April 5th, 2006, 10:46 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Devnull Mod Gold: updates and discussion
The blacked out systems have nothing to do with adding the Imperials as a race. At least I have never seen such a thing.
Much more likely this is due a change you did to the /data files.
As for the new Devnull Mod Gold version? Soon =).
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April 5th, 2006, 12:01 PM
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Corporal
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Join Date: Mar 2006
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Re: Devnull Mod Gold: updates and discussion
Allright, just to clear it up... mb there is a glaring error that I made, but here's the scoop.
I put the devnull folder into the main directory. I changed the pathway txt to devnull171 so the launcher loads devnull171 when started or when using the standard exe. Its gonna load devnull171 regardless.
I dropped the emp's into the devnull empire folder, told that wouldnt work anywya.
I dropped atrocities shipset imperial folder into devnulls picture/races folder.
I dropped the imperial txt names file into devnulls dsgname folder.
When I initially tried atrocities shipset, the emp's ouldnt work. Was told to create a new race using the shipset and then choose the txt names i wanted.
When I started the game, i got a black system screen.
Only when I totally replaced and renamed all the imperial txt files with the devnuklls vikings did i get system info.
After that, I started changing some components around. Not before.
So, what did I do wrong and what is wrong with what I did?
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April 5th, 2006, 03:38 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Devnull Mod Gold: updates and discussion
Did you replace the images too, or just text files?
Try opening and saving all of the Imperial text files in wordpad or so.
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April 5th, 2006, 06:24 PM
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Corporal
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Join Date: Mar 2006
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Re: Devnull Mod Gold: updates and discussion
Just the txt files. And my notepad works for editing the txt files just fine. But I didnt do any editing prior to the game not giving me a system screen...
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April 5th, 2006, 07:03 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Devnull Mod Gold: updates and discussion
Quote:
Dizzy said:
Allright, just to clear it up... mb there is a glaring error that I made, but here's the scoop.
I put the devnull folder into the main directory. I changed the pathway txt to devnull171 so the launcher loads devnull171 when started or when using the standard exe. Its gonna load devnull171 regardless...(snip)...
So, what did I do wrong and what is wrong with what I did?
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Don't see anything wrong with what you did.
Was this the unmodded DevnullMod171, or something you have modded? As said earlier, adding a race won't cause the systems to be blank. Only changes to the mod itself, IIRC.
I would suggest starting over with the fresh version 1.71 and adding the Imperials then. See how that goes.
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