.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old April 6th, 2006, 05:21 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Siege Units

That sounds a tad too complicated. Maybe we should simplify it a bit.

1) If one commander can build a castle, normal workers are probably available anywhere.

2) Thus, the units that actually build the catapult are available everywhere.

3) We only need a commander. This commander could be named "Master Catapult Engineer" or "Siege Engineer".

4) Every Siege Engineer should give a bonus for breaking down castle walls. I think 25 would be a good value. Siege Engineers should be able to lead few units, which can emulate the warriors operating the catapult or just guarding it from enemy attacks against it (assassinations). If you really wanted to play around with the idea, I quess we could give the Siege Engineer no fighting equipment, but high resource cost, like 50 or so. And this is very, very Ulmish; they already have Sappers and Guardians and Lord Guardians and - oh, Siege Engineers already exist!

Isn't it nice when the developers are ahead of us?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.