.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old April 6th, 2006, 07:16 PM
Wenin's Avatar

Wenin Wenin is offline
Corporal
 
Join Date: Feb 2006
Posts: 176
Thanks: 0
Thanked 0 Times in 0 Posts
Wenin is on a distinguished road
Default Re: Eliminating Resupply Depots... =)

Shang,
My thinking is that if a Shipyard can build endless ships, fighters, and drones fully fueled they should be able to resupply ships as well. Also if you're a Natural Merchant, you'd start off with no Resupply Depot on your home planet, since you wouldn't be given a Spaceport.

I'm guessing if you give just the spaceport the resupply feature and delete the resupply depot, the start of the game will give you two starports as it reserves the first three slots for a Spaceport, Resupply Depot, and Ship Yard.


SJ,
I built a facility that had Starport, Resupply and Ship Yard. When I started the game, I had two of these facilities on the homeworld.

Is this what you were suggesting?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:00 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.