Re: Modding questions
I see what you are saying SJ but same as before I am not sure where the cost comes into play? Why does it appear to you that I am focused on cost? I get the feeling we are not on the same sheet of music so to speak. I am trying to preserve as much as possible of hte source game feel. If you are saying that because I need to compromise on some point than I would think cost would be the first thing to get changed.
Is it because I mentioned the unit of purchase is important? If this is the case it was not because I want to keep fixed costs, it was to help explain the difference between the two. Specifically that the combined unit (LS/CQ) is a more economical choice for some hulls but not for all of them; although it is still a valid choice.
As for damage it is true they will not be my weak point per say; however, when you lose CQ or LS your ship gets an automatic penalty to combat. So with that the idea some players use is that I do not want to have a penalty for something I can avoid happening to the ship altogether. SE4 has an equivalent system even if the post combat penalty is not as harsh.
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