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Old April 7th, 2006, 09:45 PM
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Default Re: Siege Units

Quote:
Argitoth said:
Siege units seem like a good idea to me. The only thing is that some of us don't care to use our imagination to see how it might work.

Very true... I know that for sure. The key is game balance and using the options available to make the units interesting and worthy for sieges against fortifications.

Quote:
Argitoth said:
The only problem I see would be the huge balance issues.
Yes the cost of the unit, its siege bonus and battlefield damage all must be taken into consideration. We don't want these units to be too powerful or too weak. If myself or someone else releases a Siege MOD adjustments can be made as time passes. If siege units are one of the easter egg features in Dominions3 then balance can be seen via patches.

Quote:
Argitoth said:
But one thing I'm concered about is the graphical side. There's three ways I can think of making the graphics work for a standard catapault.

1. Graphics act like arrows. They fly, fall, hit the ground, and that's it. Disadvantage: It ignores the fact that boulders roll.

2. Graphics act like a 1-round summon spell. Catapault shoots, boulder appears ontop of a square of units, boulder rolls (moves) one or two squears. Disadvantage: You don't get to see the boulders fly.

3. A combination of the two where the boulder acts like it has cast a targeting spell, but when it hits a target, a boulder appears as a 1-round summon spell. Disadvantage: Is it even possible? And then since it's treated as a spell, if you have 5 catapaults, won't battles take way longer?
Well we'll have to see what options will exist within DOM_3... it may provide a 4th or 5th option. Based on the three listed above I would probably use option_1 or option_3. I'll give it more thought after I see what options Dominions_3 offers.
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