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  #1  
Old April 8th, 2006, 12:50 AM

Godo Godo is offline
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Default Re: Ideas

Quote:
RTyp06 said:
How about dropping mines or minefields? Tractor beams?

Obsticles Objects placed in the battlefield such as asteroids or walls. Perhaps nebula you can hide in and confuse enemy radar. Perhaps even planets that generate a gravitational pull?
The mine fields are easy. I made a mine-laying weapon for my mod. They lie dormant until the enemy draws near, then they home in on the ship...slowly.

Now the obstacle thing I would like to see/try. Because I think that would add a little more tactics to the battles. However it needs to be implemented carefully because the ships are often stupid and turn right into one another.

Keep up the good ideas! That's what fuels iterative design.
  #2  
Old April 9th, 2006, 01:55 PM

RTyp06 RTyp06 is offline
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Default Re: Ideas

Godo: I'd be interested in DLing your mod. I've also seen the pic of your Raath destroyer, looks cool. I've downloaded every mod I can find from the mod/scen board but don't think I've seen yours yet.

Lates.
  #3  
Old April 9th, 2006, 10:07 PM

Godo Godo is offline
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Default Re: Ideas

Cool, thanks. But the mod's not ready yet.

I've got 5 ships in right now, and I'm planning on the initial release to simply be a combat sim. Some of the weapons still need tweaking for range and damage as they're still in the proof-of-concept stage. I still need a lot more ships before I'd even consider putting out a beta.

If you want to see an alpha version, email me.
  #4  
Old May 2nd, 2006, 11:23 PM

RTyp06 RTyp06 is offline
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Default Re: Ideas

Thanx godo.. I'll be patient and wait for the beta like everyone else.

Lately I've tried some simple modding. Planets, sounds, races, backgrounds,items, events and all relevant text. Haven't tackled ship modding yet but have tried the user made ship editor. No luck, the program is too buggy at this point. But I will look over the VB code provided with the editor.

Anyway, two interesting ideas came to mind. A static universe option for modders. This would allow me to mod a universe and place the stars and nebulea where I choose. So, If I wanted say a pirate mod with the stars of the galaxy in a skull and crossbones pattern, I could do it and have it show up in every modded game. I envision specific scenarios/missions bound by less random rules..This might also include assigning certain races to a specific star system which would be exactly the same place in every run of the particular mod. Even further usefulness to modders might be to assign objects/ events/quests to specific star systems.

Off hand this may seem somewhat restricting, but I think it would allow modders to make some interesting challenges.

Second, specific battle backgrounds that I could either load randomly or depending on which star I assign a background to. This way, every battle / encounter could take place at it's own unique background that the modder assigns. Random selection could chose from a folder of background images.

Thanx for reading..
 

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