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  #1  
Old April 8th, 2006, 10:43 AM

MacGalin MacGalin is offline
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Default Re: New Campaign! - UNIFE 2013

I did nothing with the snipers - they are straight from the polis OOB, without any modifications. Well, i'll look into it.
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  #2  
Old April 8th, 2006, 01:26 PM
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Paladin42 Paladin42 is offline
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Default Re: New Campaign! - UNIFE 2013

Mac: Please understand that I mean no disrespect to you or the CAMO team since you and they put a tremendous amount of work into the campaign and the game--maybe there is an inconsistency in the Polish OOB that slipped by. I noted some other differences too between the unit status screen (right click a unit) and the unit info screen (clicking the info tab while on the unit status screen) for units other than the sniper size 3 versus size 0 difference. Going to the encyclopedia shows data consistent with the info screen which would not account for changes that you intended for the campaign situations.

For example:
a) units B3 and C3 Rosomak IFV weapons slot 3 shows a 12.7 WKM-B AAMG displayed but the info page shows NT-S Spike TA-ATGM, ammo loadouts for weapons slot 1 autocannon are also slightly different with HE15 AP15 vice HE18 AP18.
b) units D4 and D5 PT-91 Twardy weapons slot 1 main gun load outs are slightly different HE18 vice HE22.
c) Mech Rifle Sections weapons slot 2 shows a UKM-2000 LMG with range 12 but the info screen shows a 5.4mm RPK SAW with a range of 8; and weapons slot 4 shows a RPG-7V 93mm with HE4 and AP4 loadouts but the info screen shows a Carl Gustav 83mm with AP8 loadout and different characteristics.

Each of the differences could be tactically critical against the low tech but numerically superior adversary in your campaign. Based on the feedback here, I have noted that your campaign is pretty tough so I want to go in knowing my advantages and using them.

Thanks for taking a look! Paladin
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Old April 8th, 2006, 04:02 PM

Mustang Mustang is offline
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Default Re: New Campaign! - UNIFE 2013

MacGal has changed some of the heavier weapons, like Spike ATGMs and MBT ammo loadouts, intentionally. This is to make the game more of a challenge. We've talked about this, and he said that a force that wasn't expecting to meet tanks would probably not be deployed with expensive ATGMs. Also notice that in the campaign briefing it says something along the lines of "some of your units will have lower ammo loadouts than normal to represent your lack of logistics support".
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Old April 8th, 2006, 08:05 PM
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Paladin42 Paladin42 is offline
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Default Re: New Campaign! - UNIFE 2013

Mustang: Got it and understand that aspect--my original question revolved around why the snipers were size 3 vice size 1. The weapons and loadouts are how the designer gives it personality and I respect that. Except for the size issue with the snipers, MacGalin seems to give the player more useful weapons against a low tech foe but balances that with reduced loadouts. I thought he may have figured the snipers too powerful at size zero. Not complaining mid you, just learning. Paladin
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Old April 11th, 2006, 06:11 AM

MacGalin MacGalin is offline
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Default Re: New Campaign! - UNIFE 2013

Okay, it seems that there is a bug in the game. I don't know it it was reported yet, but when you change one type of unit into another in scenario editor, the size remains the same.

It apperas that those snipers were the trucks first (which original size of 3.)

Also, there is another bug - game doesn't keep some the modified core unit data in the campaign. First mission is fine, but after it game acts weird . For example it resets ammo numbers, and if weapon was deleted (not replaced!) the game restores it.
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Old April 11th, 2006, 07:06 AM
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Pyros Pyros is offline
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Default Re: New Campaign! - UNIFE 2013

This is not a bug, this is how it should be, because the game reads (each time a new campaign scenario starts) the variables/parameters of each core unit from the nation's OOB database.
So you can't customize CORE FORCE units.
You only may customize AUX units.

Concerning what you mentioned for the sniper unit (changing of the truck to a sniper unit), I tried to reproduce it but I couldn't achieve the same results (so I can't confirm your remark).

cheers,
Pyros
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Old August 8th, 2006, 07:28 PM

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Default Re: New Campaign! - UNIFE 2013

A nice campaign game, really funny though i made it to battle n.2. That's when, after an exciting battle in which i brought doom to irregulars killing scores of them and their trucks, losing 4 of my men and the 2 hopeless UN Observers and taking all but 3 flags, i was faced with a draw and a grim epitaph for my campaign, my unit and... myself. This because the battle starts with the loss of the UN helo which is beyond my control (and is actually the reason for the rescue mission), but its points are anyway awarded to the AI for it! Not even killing all the enemies on map i can make up for such a loss. I must admit i was very upset. Just to understand, did i miss something?
Thanks for your effort.
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