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  #1  
Old April 8th, 2006, 04:02 PM

Mustang Mustang is offline
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Default Re: New Campaign! - UNIFE 2013

MacGal has changed some of the heavier weapons, like Spike ATGMs and MBT ammo loadouts, intentionally. This is to make the game more of a challenge. We've talked about this, and he said that a force that wasn't expecting to meet tanks would probably not be deployed with expensive ATGMs. Also notice that in the campaign briefing it says something along the lines of "some of your units will have lower ammo loadouts than normal to represent your lack of logistics support".
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  #2  
Old April 8th, 2006, 08:05 PM
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Paladin42 Paladin42 is offline
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Default Re: New Campaign! - UNIFE 2013

Mustang: Got it and understand that aspect--my original question revolved around why the snipers were size 3 vice size 1. The weapons and loadouts are how the designer gives it personality and I respect that. Except for the size issue with the snipers, MacGalin seems to give the player more useful weapons against a low tech foe but balances that with reduced loadouts. I thought he may have figured the snipers too powerful at size zero. Not complaining mid you, just learning. Paladin
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  #3  
Old April 11th, 2006, 06:11 AM

MacGalin MacGalin is offline
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Default Re: New Campaign! - UNIFE 2013

Okay, it seems that there is a bug in the game. I don't know it it was reported yet, but when you change one type of unit into another in scenario editor, the size remains the same.

It apperas that those snipers were the trucks first (which original size of 3.)

Also, there is another bug - game doesn't keep some the modified core unit data in the campaign. First mission is fine, but after it game acts weird . For example it resets ammo numbers, and if weapon was deleted (not replaced!) the game restores it.
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Old April 11th, 2006, 07:06 AM
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Pyros Pyros is offline
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Default Re: New Campaign! - UNIFE 2013

This is not a bug, this is how it should be, because the game reads (each time a new campaign scenario starts) the variables/parameters of each core unit from the nation's OOB database.
So you can't customize CORE FORCE units.
You only may customize AUX units.

Concerning what you mentioned for the sniper unit (changing of the truck to a sniper unit), I tried to reproduce it but I couldn't achieve the same results (so I can't confirm your remark).

cheers,
Pyros
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Old August 8th, 2006, 07:28 PM

brummbaer brummbaer is offline
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Default Re: New Campaign! - UNIFE 2013

A nice campaign game, really funny though i made it to battle n.2. That's when, after an exciting battle in which i brought doom to irregulars killing scores of them and their trucks, losing 4 of my men and the 2 hopeless UN Observers and taking all but 3 flags, i was faced with a draw and a grim epitaph for my campaign, my unit and... myself. This because the battle starts with the loss of the UN helo which is beyond my control (and is actually the reason for the rescue mission), but its points are anyway awarded to the AI for it! Not even killing all the enemies on map i can make up for such a loss. I must admit i was very upset. Just to understand, did i miss something?
Thanks for your effort.
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Old August 14th, 2006, 09:19 AM

MacGalin MacGalin is offline
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Default Re: New Campaign! - UNIFE 2013

The helo is not your biggest problem... check the cost of UN observers.

You are supposed to save them. Move them out of enemy range and send some help ASAP, since rebels will be looking for crash survivors.
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Old August 15th, 2006, 02:15 PM
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Great_Marshall_Gumbaiev Great_Marshall_Gumbaiev is offline
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Default Re: New Campaign! - UNIFE 2013

Hi all,

I've tried this campaign and it looks interesting. I love playing with troops from minor countries, and specially those from the East.

In the first scenario I moved full speed to the village and fortified it like it was a napoleonic square (the napoleonic metaphores suit nice to the Poles...). Then it was a shooting game, destroying "technicals" and guerrillas.

But the 2nd one is proving a tougher nut to crack. I tried sending at first all my motorized units to rescue the UN observers, leaving the light infantry platoon and their humvees to defend. Wrong. Those damned Panhard caused me lots of problems.

On another try I just sent an Mechanized platoon and the BRDMs to rescue the observers and leave the tanks to defend the village. They did a wonderful job, losing just an MG squad due to a lucky RPG hit and an sniper killed by a mortar round.I still do not feel satisfied because the mere IFV platoon sent hasn't got enough firepower to capture the abandoned compound.

IS it possible to succeed in this mission without occupying the Abandoned Compound (just defending and rescuing the UN observers)?

Cheers
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