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  #1  
Old April 9th, 2006, 02:49 PM
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Default Re: Masters Mod v1.6: One Small Step for Masters

Hey, thanks for the complements. I've had a lot of fun building the mod, and I have a lot more things to add to it.

So far I haven't added Masters traits to any of the races that already use stock racial traits, but that will change in the future.
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Old April 10th, 2006, 02:17 PM
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Default Re: Masters Mod v1.6: One Small Step for Masters

I noticed the trek masters warp drive has 2 components that have the same abilities except the newer version is more expensive. It's either 4 and 5 or 5 and 6 can't remember which.
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Old May 29th, 2006, 10:35 AM
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Default Re: Masters Mod v1.6: One Small Step for Masters

I'm going to release the Masters mod v1.7 in the next day or so. What are some of the bugs and balance issues you guys have noticed in v1.6? I want to polish up the latest release before I put it out.
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Old May 29th, 2006, 02:48 PM
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Default Re: Masters Mod v1.6: One Small Step for Masters

What's new in 1.7? Perhaps Orion Masters, with MOO technology?
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Old May 29th, 2006, 11:01 PM
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Default Re: Masters Mod v1.6: One Small Step for Masters

Sorry, I've never played MOO, so I don't know how the technology worked.
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Old May 29th, 2006, 11:25 PM
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Default Re: Masters Mod v1.6: One Small Step for Masters

What a shame... when you first announced the mod I thought it was going to be a MOO-based mod just based on the name of it!
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Old May 30th, 2006, 03:03 AM
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Default Re: Masters Mod v1.6: One Small Step for Masters

Any hint of new "Master" categories???

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