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April 9th, 2006, 04:26 PM
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Colonel
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Join Date: Aug 2005
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Re: lord of the rings mod
Welcome Back!
isenguard could also use some seige weapons, should have something in their capitol to increase resources and this should be in the mods forum
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April 9th, 2006, 04:53 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: lord of the rings mod
How about those ghost dudes that Aragorn hires in Return of the King? You could mod Soul Gate 
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April 9th, 2006, 05:17 PM
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Colonel
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Join Date: Aug 2005
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Re: lord of the rings mod
the army of the dead might be a little overpowered (but then again so is soulgate  ). if you do decide to make them then all you would really need is to give dispossesed spectral swords and turn them green (and make spectral legionairs just slightly stronger versions). only problem is they only really have one leader but im sure they could have captians. they should be fast and maybe an expensive commander/unit that looks like a bunch of them could have trample to show how they slaughtered the enemy in a huge tide of ethereal death
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April 9th, 2006, 05:46 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: lord of the rings mod
The army of the dead would actually be more akin to a ritual spell, or perhaps an event or site effect. Those aren't easy to mod, though. Replacing Ghost Riders might do it.
Anything besides nations is almost impossible to do, though, because almost everything was "pre-scripted", unique, and needed special condition to trigger. As an example, the nine would be dead once they died. The only way to model anything like them in Dominions would be unique summon spell, which would be expensive but could be casted once/turn if the player hadn't spent too much resources during the first 30-50 turns.
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April 13th, 2006, 09:51 AM
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Colonel
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Join Date: Apr 2002
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Re: lord of the rings mod
Quote:
Endoperez said:
... As an example, the nine would be dead once they died. The only way to model anything like them in Dominions would be unique summon spell, which would be expensive but could be casted once/turn if the player hadn't spent too much resources during the first 30-50 turns.
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Why not just make them Immortal ?
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