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  #1  
Old April 9th, 2006, 10:07 PM

Godo Godo is offline
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Default Re: Ideas

Cool, thanks. But the mod's not ready yet.

I've got 5 ships in right now, and I'm planning on the initial release to simply be a combat sim. Some of the weapons still need tweaking for range and damage as they're still in the proof-of-concept stage. I still need a lot more ships before I'd even consider putting out a beta.

If you want to see an alpha version, email me.
  #2  
Old May 2nd, 2006, 11:23 PM

RTyp06 RTyp06 is offline
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Default Re: Ideas

Thanx godo.. I'll be patient and wait for the beta like everyone else.

Lately I've tried some simple modding. Planets, sounds, races, backgrounds,items, events and all relevant text. Haven't tackled ship modding yet but have tried the user made ship editor. No luck, the program is too buggy at this point. But I will look over the VB code provided with the editor.

Anyway, two interesting ideas came to mind. A static universe option for modders. This would allow me to mod a universe and place the stars and nebulea where I choose. So, If I wanted say a pirate mod with the stars of the galaxy in a skull and crossbones pattern, I could do it and have it show up in every modded game. I envision specific scenarios/missions bound by less random rules..This might also include assigning certain races to a specific star system which would be exactly the same place in every run of the particular mod. Even further usefulness to modders might be to assign objects/ events/quests to specific star systems.

Off hand this may seem somewhat restricting, but I think it would allow modders to make some interesting challenges.

Second, specific battle backgrounds that I could either load randomly or depending on which star I assign a background to. This way, every battle / encounter could take place at it's own unique background that the modder assigns. Random selection could chose from a folder of background images.

Thanx for reading..
 

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