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  #1  
Old April 10th, 2006, 08:16 PM
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Ballbarian Ballbarian is offline
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Default Re: land, setland and poptype...

Thank you for the feedback.
I only have a few special provinces in my current map, so I have gone with #land and "hard coding" the defenders. Their are only 7 special provinces, of which 6 can be easily bypassed in the early game, and the 7th is the central chokepoint with very valuable sites and a fortress which means that the defenders can be passed over and left for later if the player so chooses.

This leads me to my next question...
What does the #scenario flag do besides putting a star next to the map name and disabling some game settings options???
It appears that the other map commands (like victory points) are not dependent on the map being a scenario.
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Old April 11th, 2006, 06:07 AM
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Default Re: land, setland and poptype...

It shows that the map's creator had a distinct view, and that the map is probably very heavily scripted. Also, it usually means that at least one AI nation is always in, and usually quite powerful, and that players' shouldn't play with that nation.

I don't think it does more than just add the star and disable some options, but it should get people to read the description.
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Old April 15th, 2006, 08:55 AM

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Default Re: land, setland and poptype...

so when can we see this map?
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Old April 15th, 2006, 10:35 AM
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Ballbarian Ballbarian is offline
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Default Re: land, setland and poptype...

@Endoperez,
Thanks. I decided to leave the scenario flag out to keep the settings available to the player.

@shovah
Running a test game right now to try and catch any bugs that I have missed. Should be ready to post it within the next few days.
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