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  #1  
Old April 11th, 2006, 06:11 AM

MacGalin MacGalin is offline
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Default Re: New Campaign! - UNIFE 2013

Okay, it seems that there is a bug in the game. I don't know it it was reported yet, but when you change one type of unit into another in scenario editor, the size remains the same.

It apperas that those snipers were the trucks first (which original size of 3.)

Also, there is another bug - game doesn't keep some the modified core unit data in the campaign. First mission is fine, but after it game acts weird . For example it resets ammo numbers, and if weapon was deleted (not replaced!) the game restores it.
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Old April 11th, 2006, 07:06 AM
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Default Re: New Campaign! - UNIFE 2013

This is not a bug, this is how it should be, because the game reads (each time a new campaign scenario starts) the variables/parameters of each core unit from the nation's OOB database.
So you can't customize CORE FORCE units.
You only may customize AUX units.

Concerning what you mentioned for the sniper unit (changing of the truck to a sniper unit), I tried to reproduce it but I couldn't achieve the same results (so I can't confirm your remark).

cheers,
Pyros
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  #3  
Old August 8th, 2006, 07:28 PM

brummbaer brummbaer is offline
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Default Re: New Campaign! - UNIFE 2013

A nice campaign game, really funny though i made it to battle n.2. That's when, after an exciting battle in which i brought doom to irregulars killing scores of them and their trucks, losing 4 of my men and the 2 hopeless UN Observers and taking all but 3 flags, i was faced with a draw and a grim epitaph for my campaign, my unit and... myself. This because the battle starts with the loss of the UN helo which is beyond my control (and is actually the reason for the rescue mission), but its points are anyway awarded to the AI for it! Not even killing all the enemies on map i can make up for such a loss. I must admit i was very upset. Just to understand, did i miss something?
Thanks for your effort.
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Old August 14th, 2006, 09:19 AM

MacGalin MacGalin is offline
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Default Re: New Campaign! - UNIFE 2013

The helo is not your biggest problem... check the cost of UN observers.

You are supposed to save them. Move them out of enemy range and send some help ASAP, since rebels will be looking for crash survivors.
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Old August 15th, 2006, 02:15 PM
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Default Re: New Campaign! - UNIFE 2013

Hi all,

I've tried this campaign and it looks interesting. I love playing with troops from minor countries, and specially those from the East.

In the first scenario I moved full speed to the village and fortified it like it was a napoleonic square (the napoleonic metaphores suit nice to the Poles...). Then it was a shooting game, destroying "technicals" and guerrillas.

But the 2nd one is proving a tougher nut to crack. I tried sending at first all my motorized units to rescue the UN observers, leaving the light infantry platoon and their humvees to defend. Wrong. Those damned Panhard caused me lots of problems.

On another try I just sent an Mechanized platoon and the BRDMs to rescue the observers and leave the tanks to defend the village. They did a wonderful job, losing just an MG squad due to a lucky RPG hit and an sniper killed by a mortar round.I still do not feel satisfied because the mere IFV platoon sent hasn't got enough firepower to capture the abandoned compound.

IS it possible to succeed in this mission without occupying the Abandoned Compound (just defending and rescuing the UN observers)?

Cheers
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  #6  
Old August 15th, 2006, 06:36 PM

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Default Re: New Campaign! - UNIFE 2013

MacGalin,
yes, you're obviously right! I just hadn't checked the points of those units (feeling dense). I played it again, with a rescue party of a mech platoon and BRDM's with scouts, while the other guarded the village doing some funny target practice. And everything was going just fine til a stealth RPG team succeded in brewing one IFV... for this i got only a minor victory: sometimes s***t happens!
In the following battle I'd had got a decisive victory, if not that... the AI awarded the ethiopians with the points for the IFV destroyed in the previous battle! I find this unfair, is it intended or a fault of campaign games?
Also from the same IFV only one crew man had survived, but in the following battle i had the vehicle back in game, with just a crew of one though: I let it out of the game but the same question as before arises.
I suggest to decrease the number of rebuild points also: the unit is isolated and far from home: after each battle only a small number of casualties could return in combat again.
Sorry for bothering, but I still have to get a lot of things on campaign games.
Thanks again: it's a very funny campaign in an unusual set. The background story is also good!
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  #7  
Old August 17th, 2006, 08:20 AM

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Default Re: New Campaign! - UNIFE 2013

N_B_Forrest_IV : Yes, it schould be possible.

brummbaer: Yes, it is unfair... i guess life is unfair. But there's nothing i can do - its fault of MBT campagin system .
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