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  #1  
Old April 14th, 2006, 09:05 AM

Zweiblumen Zweiblumen is offline
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Default Re: Dominions II: Technical/Hardware Issues

Dominions 2.16
Mac OS X
Powerbook laptop (not sure the video card)
SDL version that shipped with the game.

In windowed mode my mouse y coordinates seem to be inverted. Is this an SDL or Dominions issue, and is it going to be addressed? Windowed mode is unplayable like this.

Thanks
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  #2  
Old April 14th, 2006, 09:12 AM
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Default Re: Dominions II: Technical/Hardware Issues

One command switch seems to address this issue (from the relevant text file in /doc):
" --badmouse Inverts y-coords in windowed mode. Cures SDL bug on Mac OS X"
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  #3  
Old April 14th, 2006, 11:38 AM
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Default Re: Dominions II: Technical/Hardware Issues

What version of OS X are you using?

If you're not comfortable poking around in application packages, implementing that fix is a bit of a pain.
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  #4  
Old April 14th, 2006, 04:07 PM

Zweiblumen Zweiblumen is offline
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Default Re: Dominions II: Technical/Hardware Issues

I'm running 10.3

I'm comfortable enough with technical things, but I'm not sure how to add command switches to the launch path...can someone describe how to do that?
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  #5  
Old April 15th, 2006, 12:15 PM
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Default Re: Dominions II: Technical/Hardware Issues

10.3, odd. I wonder if it's also hardware linked.

OK: I don't have time today to go into great detail, and I'm not in front of my Mac to check things, but here goes:

- if you right-click or control-click on an application, most will give you a "show package contents" option which lets you see into the application's guts

- (I think you need to install custom maps this way in dom2 as well--I forget)

- once you're inside the dom2 app, you can see the actual executable application and figure out its full path

- then, from the Terminal application, you can run the app by typing the full path to the executable (just like in Linux); at this point you can add command-line options

- if it works, you can then (if you are ambitious) write an Applescript to start the game with the switches, and you can save the Applescript as a double-clickable application itself

One still wonders why you'd see this issue, though...I would have thought that if you're running 2.16, it would be far behind you.
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  #6  
Old April 15th, 2006, 01:14 PM

Zweiblumen Zweiblumen is offline
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Default Re: Dominions II: Technical/Hardware Issues

Hmm, I got that far, but apparently when I run the app the 'normal' way some other switches get enabled in addition to badmouse, because if I try to just run the app from the terminal I get all sorts of errors. I'm having a hard time figuring out what the 'default' switches that get passed when I just do an 'open' on the app are.

Hmm
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  #7  
Old April 15th, 2006, 01:20 PM

Zweiblumen Zweiblumen is offline
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Default Re: Dominions II: Technical/Hardware Issues

A ha! It was a working directory thing. Apparently it won't work to execute ./dominions2 from deep inside the contents. I had to go back up to the parent folder level, and then give it a few directories worth of path, but now I can play in windowed mode. Excellent.

Thanks so much! Now I have to figure out how to stop getting wiped off the map
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  #8  
Old April 15th, 2006, 01:22 PM
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Default Re: Dominions II: Technical/Hardware Issues

Quote:
Zweiblumen said:
Now I have to figure out how to stop getting wiped off the map
Thats the fun part.
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