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Old April 15th, 2006, 10:42 AM
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Default Re: Planet Abilities

The only abilities you can give to a planet are those abilities usable in the StellarAbilityTypes.txt file?
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Old April 15th, 2006, 11:08 AM
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Default Re: Planet Abilities

Yep.
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Old April 15th, 2006, 12:04 PM
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Default Re: Planet Abilities

There are a select few that can be added, such as cargo storage.
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Old April 15th, 2006, 05:56 PM
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Default Re: Planet Abilities

Cargo storage is really through the properties of the planet, and not an ability. Right?
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Old April 16th, 2006, 03:24 AM
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Default Re: Planet Abilities

There is a cargo storage ability that increases the cargo space of the planet. It is used in the stock game by the cargo facility.
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Old April 16th, 2006, 10:33 AM
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Default Re: Planet Abilities

http://se4modding.spaceempires.net/M...html#Chapter16

Quote:

Cargo Storage
Value1 = Number of cargo spaces generated.
Value2 =
Valid in Components.txt, Facility.txt, VehicleSize.txt

This vehicle can store units with a combined total mass less than or equal to Value1. Multiple components with this ability form one continuous cargo bay, so two components can hold a unit bigger than any one individual component could.

That should be updated with StellarAbilityTypes.txt or did you mean by it being added after map generation?
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Old April 16th, 2006, 10:51 AM
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Default Re: Planet Abilities

The best way is to try, don't think so?
I tried with point generation and it seems to work (facility abilities) and I don't know about sensors abilities...
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