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  #1  
Old May 2nd, 2006, 11:22 AM

Spacepain Spacepain is offline
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Default Re: Vanheim Musings

\"It\'s easy enough - and if your friends are local, you could load the mod on their computer, and it\'s automatically loaded / used if the host game has it set. Presuming that\'d be you hosting, since your friends don\'t sound technical enough to do so.\"

I do host the games, infact. So, inorder to utilize the CB mod, I simply need to enable it on my own computer? None of the clients also need the CB mod? I\'ll just start hosting with it then. I was under the impression they\'d also need the mod in order to play on a modded server.
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  #2  
Old May 2nd, 2006, 12:28 PM
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Morkilus Morkilus is offline
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Default Re: Vanheim Musings

Uh, they need the mod ESPECIALLY on pretender mods when they make their god. I fail to see why anybody wouldn't use community-created mods unless they were both ultra-paranoid and ultra-clueless about their own computer. Send it to them personally if they are sqeamish, with specific instructions on where to unzip the file. Everything else is menu-driven in the game itself.
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  #3  
Old May 2nd, 2006, 01:28 PM

quantum_mechani quantum_mechani is offline
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Default Re: Vanheim Musings

Also note that unpatched dominions can't use mods.
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  #4  
Old May 2nd, 2006, 02:26 PM

shovah shovah is offline
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Default Re: Vanheim Musings

as said F9W9 vans are the way to go, huge defence, high attack, 2 flaming attacks, high speed, reasonable protection and a shield (which incase you didnt know gives a 50% chance of blocking a ranged attack). the pretender that gives this bless makes great artillery and can fight nicely too with buffs likequickness, breath of winter and fireshield (which combined with lvl 9 fire completely owns).
for your castle a good choice is a watch tower, you dont need many resources to produce vans and its cheap enough to allow you to make a few (which means more vans can be made ). with a double bless you'll want high dominion but that along with the cost of 2 lvl 9 blesses means you need to take bad scales. I've just tested without cb mod on (although im not sure if patches changed cost of moloch/his magic ect) but what i got was:
F9W9 Moloch
watchtower
7 dominion
sloth 3
death 3 (it has almost no impact unpatched/modded)
cold 1
order 1
also if your using van herse's as thugs give them a blood thorn, its a life drain weapon (therefore it rocks) and single handed so you can still use a shield (try blood thorn, lucky coin and possibly horror helm/horned helm since fear/another flaming attack is always good and rime hauberk/other armour since cold radiation/other good armour is useful too. also consider cat charm (because extra defence+ vans high defence+W9 rocks) and/or ring of regen/amulet of anti magic.)

and if you guys have another game and you really want to show them why they should use CB try caelum spamming false horrors. get a bunch of seraphs/high seraphs and script them to quickness, summon false horror, summon false horror, summon false horror, summon false horror cast spells.
it only costs 10 fatigue unmodded (compared to 30 modded) and is pretty deadly.
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  #5  
Old May 2nd, 2006, 09:52 PM
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Vicious Love Vicious Love is offline
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Default Re: Vanheim Musings

Quote:
shovah said:
and a shield (which incase you didnt know gives a 50% chance of blocking a ranged attack).
No, they give a bonus based on their defense rating. You can probably find the formula with a forum search.
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  #6  
Old May 3rd, 2006, 09:07 AM

shovah shovah is offline
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Default Re: Vanheim Musings

oops, i thought it was 50% chance to block missiles. o well.
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