Quote:
Kristoffer O said:
> Historical? BORING!
No way! Dominions is based on a devious plan to make you like history and mythology. Fantasy freaks will find the game and later on discover that there are things in it that stems from our rich historical past. Historical games are fun, good and educational.
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So, I have a little suggestion.
What makes the flavor of Dominions? For me, it is the descriptions. Period. Without the text, I would never have started playing, and I would have quit at Doms I if, say, Doms II had come out without descriptions (like the Age of Wonders -> AoW2 transition, where they killed the unit descriptions).
What currently has descriptions?
1) Units
2) Spells
3) Nations
4) Magical Items
What is missing?
5) Magic Sites
6) Provinces
7) Indies
8) Equipment
It's not crucial to have descriptions for everything. However, I was researching early Greek weapons and armor on the Wiki, and it's just fascinating. I would like to see descriptions of #5, #6, and #7, but most of all, descriptions on weapons and armor. Not exactly like
this or
this or
this or
this, since they are all too long and technical, but you get the idea.
However! That's a lot of work, so just the ability to add text tags would do nicely. They'd be fun for modders to fill in

All we need is text tag capabilities on those 4 items.
Never underestimate the learning power of games. I learned the names and groups of the entire Periodic Table of the Elements from...
Star Control II!