Re: SE5 release is only 3 weeks away!
the only things wrong with the SE4 GC system, is where the mechanics dont operate as you would expect.
Iron out the mechanics behind the combat (hell, even make them visible in a log or something) and you dont need 3d graphics. have range, firepower, combat modifiers, and other factors all ground out into some mathamatical function, throw some minor randomization in, and you're done.
The only tactics I would want to assign to individual units are Firing Priority, and either Front-Line, Main-Force, or Rear-Support.
Ground combat can be very detailed without being graphically demanding. It could still be caried out with an interface similar to the SE4 interface. Sometimes less is more.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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