Re: Are \'trick\' spells viable?
Not only are they weak, they are short range. That's an impossible double-whammy, and I'd never use them. Consider a level 2 (+ Phoenix Power, level 3) fire mage:
1) Killing 6/20 knights at range 40, at cost 20 fatigue.
2) Briefly immobilizing 6/20 knights at range 25, at cost 30 fatigue.
Notice how one of them is dumb... This goes for most of the other spells, too. The non-lethal spells need to have (some of) a substantially lower fatigue cost, greater range, greater precision, and greater area than lethal spells to be viable, and they don't.
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