.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 22nd, 2006, 11:47 AM

Oversway Oversway is offline
First Lieutenant
 
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
Oversway is on a distinguished road
Default Re: Mictlan


Would it count if nations had more recruitable sc type troops? Maybe they cost 1000 gold (or more) apiece so you don't start recruiting them until late game when you have tons of gold.

Of course, the other national troops would still become worthless.
Reply With Quote
  #2  
Old May 22nd, 2006, 04:30 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Mictlan

Quote:
Oversway said:

Would it count if nations had more recruitable sc type troops? Maybe they cost 1000 gold (or more) apiece so you don't start recruiting them until late game when you have tons of gold.

Of course, the other national troops would still become worthless.
Wouldn't help, because summons need no upkeep.
__________________
Cherry
Reply With Quote
  #3  
Old May 22nd, 2006, 04:55 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Mictlan

Quote:
Saber Cherry said:
Quote:
Oversway said:

Would it count if nations had more recruitable sc type troops? Maybe they cost 1000 gold (or more) apiece so you don't start recruiting them until late game when you have tons of gold.

Of course, the other national troops would still become worthless.
Wouldn't help, because summons need no upkeep.
I agree the upkeep percentage from 1000 gold would be quite high even being sacred.

Most summoned units have multiple advantages over national troops. Some of these include:
Never flee in battle
Never needs food
No gold upkeep
More powerful

Ways national troops can be improved:
1) Allow most nations to have their national troops increase population for whatever province they reside.
2) Allow national troops to be upgraded making their gold/food upkeep more acceptable. one example listed by: DominionsFAN
3) Allow some method for national troops to be upgraded with gems.
4) Allow national troops to provide increased morale, defense and attack for province defense... seems logical their presence within the province would have this effect. Perhaps for this bonus to work the national troops would have to be equal to the province defense, thus 10 PD would need 10 national troops for the bonus.
__________________
There can be only one.
Reply With Quote
  #4  
Old May 22nd, 2006, 05:27 PM

Fate Fate is offline
Sergeant
 
Join Date: Aug 2005
Posts: 286
Thanks: 8
Thanked 9 Times in 7 Posts
Fate is on a distinguished road
Default Re: Mictlan

What about making higher level summons require more than 1 command slot? Is that possible? It would make sense, as those monsters would take more concentration to control...

Another possibility is making some national troops specifically designed for late game (higher Magic Resistance, maybe some special abilities...) , but their stats & higher cost make them useless vs. early game indies.

A final possibility is making buffs that affect only recruited troops, but not summoned ones.
Reply With Quote
  #5  
Old May 22nd, 2006, 05:51 PM
Sandman's Avatar

Sandman Sandman is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
Sandman is on a distinguished road
Default Re: Mictlan

Just make national troops better. Give them more cool abilities. The best national troops (Vans, Jotuns, Pangaeans) all have multiple great abilities, whilst human troops only have a few stat increments here and there.

For example, why not give all mundane humans doubled experience to represent their flexibility? And yes, they can get ten stars.
Reply With Quote
  #6  
Old May 22nd, 2006, 08:11 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Mictlan

Quote:
Sandman said:
Just make national troops better. Give them more cool abilities. The best national troops (Vans, Jotuns, Pangaeans) all have multiple great abilities, whilst human troops only have a few stat increments here and there.

For example, why not give all mundane humans doubled experience to represent their flexibility? And yes, they can get ten stars.
excellent suggestions I will add those to the list:

Most summoned units have multiple advantages over national troops. Some of these include:
Never flee in battle
Never needs food
No gold upkeep
More powerful

Ways national troops can be improved:
1) Allow most nations to have their national troops increase population for whatever province they reside.
2) Allow national troops to be upgraded making their gold/food upkeep more acceptable. one example listed by: DominionsFAN
3) Allow some method for national troops to be upgraded with gems.
4) Allow national troops to provide increased morale, defense and attack for province defense... seems logical their presence within the province would have this effect. Perhaps for this bonus to work the national troops would have to be equal to the province defense, thus 10 PD would need 10 national troops for the bonus.
5) Providing national troops with increased statistics by receiving faster experience upgrades and the ability to receive higher experience thus 10 stars instead of 5 stars. as suggested by Sandman
__________________
There can be only one.
Reply With Quote
  #7  
Old May 23rd, 2006, 06:53 AM

DominionsFan DominionsFan is offline
Major
 
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
DominionsFan is on a distinguished road
Default Re: Mictlan

Guys, that wont work. Basic national troops cant be much better, that would imbalance the early-mid game summons. Minor basic national troop upgrades wont help, so its not necessary at all. Like I said, imho the only way to "play" with national troops in mid/late game is to add mid [call it level 2] / high [call it level 3] national troop summons. That way the basic "vanilla" [level 1] national troops would be obsolete in mid game, and the mid game national troops coming from summons [level 2] would be obsolete in the end game, when the player would be able to summon level 3 national troops. I think this is the best way, in fact Im gonna try to do this in my mod. I am pretty sure that this is doable somehow with modding.
__________________
Dominions 3. Wallpapers & Logos
-------

"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
Reply With Quote
  #8  
Old May 23rd, 2006, 08:31 AM
Sandman's Avatar

Sandman Sandman is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
Sandman is on a distinguished road
Default Re: Mictlan

It depends on the nature of the improvement. Some abilities don't matter in the early game, but become good later on.

For example, if you were to give magical weapons to all Ulmish troops, it wouldn't really affect the early game, but it would make Ulm perform far better in the late game, with a lot of ethereal creatures in play.
Reply With Quote
  #9  
Old May 23rd, 2006, 08:37 AM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Mictlan

How about adding some of the features the summoned units are called for the national units?

Light infantries could have some terrain survival traits and elite units could have minor resistance to elements or magic, and some of the units could have magic weapons. Say, a Knight of the Chalice might have a magic sword that has an AoE 1 attack that damages undead and demons as an addition, and 25% fire resistance.

Maybe all sacred 'knightly' units could have weapons that do anti-undead/demon damage. A KotC or Black Templar could take on a Devil and actually whoop it's barb-tailed rear.

Temple Guards, who are admitedly good now, could have a 25% shock resistance slightly stronger weapons than regular caelian weapons.

Same goes for other nations. Saber Cherry (IIRC) had a mod which gave the heavier Ulmish unit a 25% Fire/Shock/Cold resistance and slightly improved MR along with other tweaks. If I remember correctly their weapons were also considered magical which propably helped a lot against ethereal units.

And so on. These are just some minor suggestions, and shouldn't be by any mean restricted to just the nations I mentioned.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #10  
Old May 23rd, 2006, 06:38 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Mictlan

Quote:
Sandman said:
Just make national troops better. Give them more cool abilities. The best national troops (Vans, Jotuns, Pangaeans) all have multiple great abilities, whilst human troops only have a few stat increments here and there.

For example, why not give all mundane humans doubled experience to represent their flexibility? And yes, they can get ten stars.
There is no race more conservative and less flexible than the human race.
__________________
www.illwinter.com
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.