.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old May 22nd, 2006, 04:50 PM

serg3d serg3d is offline
Sergeant
 
Join Date: Jul 2005
Posts: 205
Thanks: 0
Thanked 0 Times in 0 Posts
serg3d is on a distinguished road
Default Re: Troop Quality in preferences

They are extremely overpowered if played by human. They roll over German AI so easily, that is no fun to play campain. That probaly because the game balanced to be played mostly as Germans, and Russians as AI.
Reply With Quote
  #2  
Old May 22nd, 2006, 04:53 PM
Smersh's Avatar

Smersh Smersh is offline
Sergeant
 
Join Date: May 2006
Location: California
Posts: 245
Thanks: 0
Thanked 5 Times in 1 Post
Smersh is on a distinguished road
Default Re: Troop Quality in preferences

you didn't answer the question in what way are they overpowered? too high experiance and morale? high stats of units? what do you mean?
__________________
Кавказ-Берлин
Reply With Quote
  #3  
Old May 22nd, 2006, 07:32 PM

Charles22 Charles22 is offline
Sergeant
 
Join Date: May 2006
Posts: 274
Thanks: 1
Thanked 4 Times in 4 Posts
Charles22 is on a distinguished road
Default Re: Troop Quality in preferences

Quote:
serg3d said:
They are extremely overpowered if played by human. They roll over German AI so easily, that is no fun to play campain. That probaly because the game balanced to be played mostly as Germans, and Russians as AI.
I think what you're trying to say is that the USSR units are way too cheap in comparison to other nations. I was going to tell you that you were going about changing the USSR prices the wrong way around, and that instead you should just lower the amount of points you get in preferences (you can lower them as well as raise permanently you know), however, if you were to do that I don't think it solves your problem altogether, because it also lowers the points for the USSR enemies, therefore still giving them a much larger force.

Yes, I have the same problem somewhat with the USSR, only I think they made them so cheap because they 'wanted' to recreate something of the hordes sort of approach, however the USSR wasn't as large at numbers, as people mythically seem to think and it does make playing them difficult at times.

There is a slight way you can get around it, that is, you can purchase units and do absolutely nothing with them. Artillery not used comes in real handy for that.

I would asusme you're not buying the best that the USSR has to offer, because early in the war they didn't have a ton of T34's or KV's, so you should purchase quite a bit of the flimsy stuff too. I think you may need to do a combination of that and purchasing artillery that you will never use. When there comes a time that they are having a harder go of it, such as when Tigers come out, then you can consider using the artillery again or whatever other sort of unit you're keeping dormant.
Reply With Quote
  #4  
Old May 22nd, 2006, 08:26 PM

narwan narwan is offline
Captain
 
Join Date: Jun 2005
Location: Nijmegen
Posts: 948
Thanks: 1
Thanked 4 Times in 4 Posts
narwan is on a distinguished road
Default Re: Troop Quality in preferences

Soviet troops have no extra discount on cost. A units cost is simply determined by its statisitics. This cost is modified by the nations experience and morale. Standard cost (as in the encyclopedia) is listed at experience and morale 70.
So if you start a soviet campaign at a period when the country experience/morale is 55/55 your units will be a lot cheaper. Conversely, if you then play the germans who are at that same time at 75/75 their units will be more expensive. Together the cost difference will be enough to give you significant advantage in numbers if playing the soviet side.
The AI is, IMO, less capable with using expensive high quality troops (which require some finesse to handle well) then it is with cheap low quality troops (the 'horde' tactic). But that's not just the AI; using high quality troops well (as they're likely to be outnumbered) is in my experience more difficult for human players too, especially those new to this game.

One trick you can use tomake your battles more difficult is to increase the size of your core force. This will make the AI get a larger force too. Then set-up the troops you bought as 'extras' along your own map edge. On your first turn move them off-map (into the grey). They will be retreated off map and unavailable to you for the rest of the battle. I haven't tried this myself but in theory it should work.

Narwan
Reply With Quote
  #5  
Old May 22nd, 2006, 09:43 PM

Charles22 Charles22 is offline
Sergeant
 
Join Date: May 2006
Posts: 274
Thanks: 1
Thanked 4 Times in 4 Posts
Charles22 is on a distinguished road
Default Re: Troop Quality in preferences

Yes, I hadn't considered that he may be playing with so small a force that he's not getting much quality opposition.

I'm not sure entirely what he was talking about, as the details aren't too specific, but surely the lack of USSR experience plays in there and I didn't consider that, but I do think their cost, if it's truly all performance-driven, is still out of proportion to their true performance (too cheap). For example, the KV series in the earlier years is invincible to all but the 88, and how many 88's do you anticipate he will see from the AI, especially if the force is small? Consider also that even the T34 is practically invincible if he's loading up with all the good stuff.

I understand also, that the problem may be the system, or rather, that the early USSR is an exception to the system. The problem is that you can only put so much value on armor (I'm not referring to armor in general here, but to the metal protection on armored units), since that same armored rating is ineffectual later in the game. Invincibility is priceless, but you can't give the true worth of that same armor at different periods when it's later vulnerable also, unless you make two or more of the same unit. I'm not suggesting they do that, only when you have invincible armor for a period of time it makes things very difficult to have it either a) underpriced for one period or b) overpriced for another period.
Reply With Quote
  #6  
Old May 23rd, 2006, 04:41 AM

serg3d serg3d is offline
Sergeant
 
Join Date: Jul 2005
Posts: 205
Thanks: 0
Thanked 0 Times in 0 Posts
serg3d is on a distinguished road
Default Re: Troop Quality in preferences

Quote:
Charles22 said:
Yes, I hadn't considered that he may be playing with so small a force that he's not getting much quality opposition.

Correct. I prefer battallion level battles and have 1000p allocated at the start of the campain

Quote:

their cost, if it's truly all performance-driven, is still out of proportion to their true performance (too cheap).

correct.

Quote:

For example, the KV series in the earlier years is invincible to all but the 88, and how many 88's do you anticipate he will see from the AI, especially if the force is small? Consider also that even the T34 is practically invincible if he's loading up with all the good stuff.

The problem not only with T34 and KV. I tried to minimize their use, but other Russian weapon have too effective price/performance ratio also. DSHK HMG, 57mm ATG, old T-35
- they are all so cheap and effective that even without T34/KV "supertanks" russian beating german too easily.
And I don't like advice about putting some force aside and not using it. It essentially suggestion to rebalance game manually for each battle. The best solution would be just having option to change player/AI point ratio.

Quote:
I'm not suggesting they do that, only when you have invincible armor for a period of time it makes things very difficult to have it either a) underpriced for one period or b) overpriced for another period.
Yep, that may be a problem too. The solution could be an ability to change point alloctaion ratio per battle , like having easy/medium/hard battle option.
Reply With Quote
  #7  
Old May 23rd, 2006, 02:37 PM

narwan narwan is offline
Captain
 
Join Date: Jun 2005
Location: Nijmegen
Posts: 948
Thanks: 1
Thanked 4 Times in 4 Posts
narwan is on a distinguished road
Default Re: Troop Quality in preferences

T35 M1938, standard cost is 68 points. KV1 M1940, standard cost is 66 points. T34/76 M1941+, standard cost is 62 points. I can hardly call those T35's cheap?

For comparison, Pnz IIIL, standard cost 60. PnzIVf2, standard cost is 69. StuGIIIf, standard cost is 65. Pnz38e(t) (the beefed up version), standard cost is 44.

57mm AT gun (without sabot), standard cost 31 points. Pak38 (with sabot), standard cost 35.

Nothing inherently cheap about the russians. It would seem you are more than able to compensate for the lack of experience and morale of your units through tactics and maybe exploiting the AI's weaknesses. It's why I hardly ever play battles or campaigns against the AI. Too easy no matter who I play.

Having an easy/medium/hard option for battles/campaigns might be an option although I don't know if it is possible code wise.

Narwan
Reply With Quote
  #8  
Old May 23rd, 2006, 09:07 PM

Charles22 Charles22 is offline
Sergeant
 
Join Date: May 2006
Posts: 274
Thanks: 1
Thanked 4 Times in 4 Posts
Charles22 is on a distinguished road
Default Re: Troop Quality in preferences

This may not work across the board to show tanks that aren't driven by systems and experience/morale alone, but look at this:

The wimpiest German tank with a standard MG is the PZIB for 24pts (I would use the PZIA but it has a special MG). While the USSR T-18M is 19pts. The T18 not only has a little better armor, but also has an entire extra main gun and is still cheaper. The T18's gun is the 45mm and to make matters worse (in some respects) it has nothing but 60 salvo shots. That's 9pts of armor piercing ability, destroying any German tank with maximum penetration till the Tiger comes along (I think this makes the 45L66 VASTLY overrated, and if this tank had standard AP it would still register better penetration than any German tank gun until the 75L43 comes along). On the down side the MG is a BMG instead of the PZIB's CMG (so limited range), but it's still VERY cheap. This is a considerably better weapon system than the PZIB, and it being 5pts cheaper isn't in the same ballpark with only a 20pt experience loss in my books.

I think I've seen things like the standard USSR equivalent for the SK221 as cheap as like 7pts!

Unfortunately dwelling on these cheaper AFV's diminishes my point somewhat, in that I think having armor that for the period that is invincible to other AFV fire isn't priced as the invaluable asset it is (talking the early T34's and KV's most particularly - but as I said, you need multitudes of the same tank to make the price entirely consistent throughout it's lifespan of purchasing, which just cannot be done). I know many Gerry AFV's, for example, have in many cases better optics and what not that I'm not considering just now, but it is true that most of the USSR stuff is super-cheap and doesn't seem to reflect it being based on values of the weapons systems, armor, optics, and experience/morale alone.

In any event, though serg3d doesn't like it, if in picking the USSR ourselves, we can negate the cheap advantage somewhat by just buying things we refuse to use, wecan offset the advantage. Seems to me that beats re-writing the prices of everything, though it is a bit strange. That's the way it will be if "I" am the one that does something about it in my games (have to find easy compromises you know). Unfortunately that doesn't keep the AI from getting super-cheap USSR assets.
Reply With Quote
  #9  
Old May 23rd, 2006, 09:18 PM

Charles22 Charles22 is offline
Sergeant
 
Join Date: May 2006
Posts: 274
Thanks: 1
Thanked 4 Times in 4 Posts
Charles22 is on a distinguished road
Default Re: Troop Quality in preferences

I don't know how you came about your figures, but my encyclopedia says you're wrong. The T35 1938 is 58pts, not 68. And that's based on 70 experience, not the game experience. With the game experience that tank is probably under 50pts! Also, the T34 1940 (which you didn't really list) is something like 56pts (maybe 58) at 70 experience!
A tank that no AFV gun in the world can destroy (excepting possibly a salvo shot) with a good gun itself (though not easy to target) is that cheap?

Part of the problem we have here, is that the encyclopedia cost and the game cost are different, but I haven't the faintest notion how you get your figures, unless you're playing with a super-experienced USSR. The encyclopedia prices for early German equipment, for example, will actually be slightly more expensive in the game, whereas the USSR equipment will be quite a bit cheaper in-game.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.