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  #1  
Old May 22nd, 2006, 10:41 PM

Uncle_Joe Uncle_Joe is offline
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Default Re: Infantry Casualties at 50m

I think overall, Infantry casualties are fine. Its just the 50m stuff that seems high.
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Old May 22nd, 2006, 11:56 PM
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troopie troopie is offline
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Default Re: Infantry Casualties at 50m

If you think the infantry casualties are too high, ramp up the infantry toughness a little. Personally, I think gameplay (what I've done so far) is just fine.

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Old May 23rd, 2006, 01:11 AM

Uncle_Joe Uncle_Joe is offline
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Default Re: Infantry Casualties at 50m

They are only too high at 50m. If Infantry toughness is cranked up, they will be too tough at other ranges.

Thats why I'm curious if the code changed to increase lethality within 50m.
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Old May 23rd, 2006, 03:17 AM

Charles22 Charles22 is offline
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Default Re: Infantry Casualties at 50m

I haven't seen enough 50m battles to comment, but just look at the next longest range, 100m. 50m fire ought to be twice as effective, though I never think of it in those terms. Another thing too, every single weapon can engage at 50m, though I see you're talking about rifle fire.

I see too that you think the rifle fire is fine at longer ranges, but if you're making that judgement on what happened in the DOS version, even at that range this version is very different. It seems to me that perhaps you're complaining, if we can call it that, because you're sick of the rifles knocking them into retreats and not being able to get a good crack at them with something more substantial. I know I'm that way a lot of the time, but the way I figure it, though I would rather have it close to hopefully destroy it, if my weakest weapon can knock them off my infantry it's a pretty good exchange most of the time. Man, it's really a bummer when your unit is in thick woods and during the enemy turn during reaction your pioneer only gets to rifle them and they just retreat, knowing full well they'll probably come again and you might not be so lucky especially when they start massing, but if that's what you're thinking there is a semi-solution.

You can just de-activate the rifles or whatever other reaction weapons you don't want firing, but, as I said, I think the weakest weapon doing some harm isn't too bad a deal a lot of the time. It's too bad in situations like that, that you can't tell the units to use their rifles 'last'.
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