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May 23rd, 2006, 12:08 AM
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Private
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System Mineral Scanner
I've been playing a test game with no warp points to give myself time to totally research things like Mining, so that I now have System Mineral Scanner 3. However I think the component is bugged. I have that facility built in the system of a conquered enemy (they opened a gate on me, I killed them with three baseships using massive mount DUC Is).
With that facility and mining IIIs, which should give 1450 each because of the SMS, give only 1000 +- bonus. The regular Mineral Scanners work well and give my homeworld 11k minerals by itself, which is nice.
Has anyone else gone deep into the expensive Mining tech and found the same bug with SMS? I hope to try out the organic and rad versions too but I think the results will be the same. For now I'm sticking with the planetary versions.
(Basically my test game consists of me researching depth first down the list of technologies, adding techs when needed to avoid wasting points. Lots of pressing enter, but my economy is pretty darn good for two systems. And... baseships equiped with only DUC I are more powerful than you would expect.)
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May 23rd, 2006, 12:15 AM
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National Security Advisor
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Re: System Mineral Scanner
I'm not sure what you are saying exactly. The System Mineral Scanner is in the 2nd system and your homeworld is in the 1st? And you're not seeing the bonus on your homeworld? If so, your homeworld will get no bonus because it's not in the same system. Also there is a bug where the displayed amount in the planet report is incorrect, but it's in the empire report.
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May 23rd, 2006, 12:23 AM
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Shrapnel Fanatic
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Re: System Mineral Scanner
Resources from system resource bonus facilities do not show up in planetary reports, but they do show up in the overall empire report.
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May 23rd, 2006, 12:25 AM
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Re: System Mineral Scanner
Ah, thats the answer. And no, the planet I was looking at was in the same system as the scanner. Interesting that they don't show up. Is this for all system wide resource boosters?
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May 23rd, 2006, 12:26 AM
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Shrapnel Fanatic
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Re: System Mineral Scanner
Yes.
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May 23rd, 2006, 03:23 AM
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Shrapnel Fanatic
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Re: System Mineral Scanner
Also, there's some problem with point generation components along the same lines, but you'll only see that in a mod.
Come on, people! That was barely helpfull!
__________________
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May 23rd, 2006, 02:36 PM
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Shrapnel Fanatic
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Re: System Mineral Scanner
What do you mean? His question was answered?
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May 23rd, 2006, 02:36 PM
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Major
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Re: System Mineral Scanner
Does the SMS boost production for miners as well?
I've been 'tinkering' around with a few late games lately and I'd like to take some of my asteroid systems that I have heavily mined and convert 1 asteroid to a planet for such a use. If I put a SMS on it, will it boost my production throughout the system for the orbital miners (no planet facs)?
I know it seems almost pointless doing that at that stage of the game but I like to mess with things sometimes once I've already 'won' the game.
What I want to end up doing is to build just 1 WP in and out of a few of these asteroid systems from 1 central system, gift away everything but those asteroid systems and that central system, and start over.
The AI is pretty easy to beat even that way but it's quite fun "coming back" from such a percieved deficit.
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May 23rd, 2006, 02:40 PM
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Shrapnel Fanatic
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Re: System Mineral Scanner
As far as I know, they only apply to facilites with normal resource generation abilities, not components of any sort. Furthermore, they do not apply to the 1.91 point generation abilities or to solar resource generators, if I recall correctly.
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May 23rd, 2006, 05:08 PM
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Shrapnel Fanatic
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Re: System Mineral Scanner
See? Much better.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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