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May 24th, 2006, 01:57 PM
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Re: Mictlan
Actually, the identical composition of the armies is my biggest grieve. Maybe the national summons can spice things up, or then they become just another high-level powerfull magic summons.
....which are, in the worst case, not used because it's just too profitable to churn out demons.
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May 24th, 2006, 06:19 PM
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Re: Mictlan
Quote:
Nerfix said:
Actually, the identical composition of the armies is my biggest grieve. Maybe the national summons can spice things up, or then they become just another high-level powerfull magic summons.
....which are, in the worst case, not used because it's just too profitable to churn out demons.
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Yeah its a shame, I mean even in Doms 2. we had 1000+ units, and basically only a "few" were used in the late game. I think there should be much more viable units for endgame tactics. Hell even the national troops should stand a chance in the endgame. Why is the player forced to use a few summoning spells in the late game? I think it would be much more fun to play with more summonings spells -> much more equally strong endgame beasts, also high level national troops would be good as well. I think these things can be modded in Doms 3. It will be hard work, but if the player can "change" the summoning spells, it is doable. [I meant to change a specific summoning spell like 1. to summon an other monster, not the original one. 2. give the spell a new required level & gemcost]
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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May 24th, 2006, 07:19 PM
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Re: Mictlan
Quote:
DominionsFAN said:
Hell even the national troops should stand a chance in the endgame.
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If national troops, which require absolutely no research, are still viable when level 9 spells are being cast, then you have a bigger problem with game balance. That problem being that the research wasn't worth the cost.
Quote:
I meant to change a specific summoning spell like 1. to summon an other monster, not the original one. 2. give the spell a new required level & gemcost]
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Have you ever even read the modding manual? Everything you describe is already possible.
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May 24th, 2006, 07:38 PM
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Re: Mictlan
Well I wasnt modding in Doms 2. and I wasnt looking at the modding manual at all..
Btw Graeme you misunderstood me! If you read back a bit, I mentioned, that these new high level national troops should be summoned.
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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May 24th, 2006, 08:13 PM
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Re: Mictlan
Well I personally feel national troops should exist within most of the game. Since most national troops do not compare or equal the power behind most summoned troops I believe the national troops should provide a different use within the game.
Instead of weakening summoned units maybe Illwinter has planned a way to make national troops provide some other bonus(es) to other aspects of the game. This way national troops will be used beyond early stages of the game.
One suggestion I listed was that national troops would provide a special bonus to province defense when national troops equal the province defense... thus gamers would be interested in buying national troops throughout the game.
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May 25th, 2006, 12:55 AM
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Re: Mictlan
Again : an "armanent" school of "magic" to research could allow better, beefier, troops. Imagine : Ulm researches "Black Volcanic Steel Armor" for its troops. Caelum researches "Mechanically Winged Holy Wingless" or "Dirigible Mastodons".
Hell, shut up wolf, write your own game 
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May 25th, 2006, 05:22 AM
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Re: Mictlan
Quote:
Graeme Dice said:If national troops, which require absolutely no research, are still viable when level 9 spells are being cast, then you have a bigger problem with game balance. That problem being that the research wasn't worth the cost.
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This is where I bank my hope on national summons.
They are similiar to national troops, require reseach and are hopefuly competive with other magic boogies.
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May 25th, 2006, 08:26 AM
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Re: Mictlan
Quote:
Nerfix said:
Quote:
Graeme Dice said:If national troops, which require absolutely no research, are still viable when level 9 spells are being cast, then you have a bigger problem with game balance. That problem being that the research wasn't worth the cost.
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This is where I bank my hope on national summons.
They are similiar to national troops, require reseach and are hopefuly competive with other magic boogies.
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I think national summons gonna be monsters, not troops equipped with armor/weapons. Anyways lets wait and see! .. but Im gonna implent my ideas to my total conversion mod for sure. I think its gonna be neat.
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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May 25th, 2006, 12:05 PM
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Re: National Troops
National summons would be great.
In dom2, some national troops can matter in the end game. Mostly ones with an uber bless, but still...might as well do something with all that gold 
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May 27th, 2006, 03:07 AM
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Re: National Troops
Dirigible Mastodons!
I must explore this concept further.
A mastodon or mammoth is easy. A dirigible is arigid airship. Simple. Ergo, a drigible mastodon is... a rigid, flying, really cold elephant. I suppose this unit's primary use in-game would be the interception of the new Ry'leh stardemonbred.
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