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  #1  
Old May 24th, 2006, 05:32 PM

Nick_Hyle Nick_Hyle is offline
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Default Re: Some issues?

Quote:
DRG said:
Quote:
snake said:
1. On the first mission of a campaign, almost all my units had smoke. On the second and all subsequent missions none of my units have had any smoke and I've been in a defend, delay, assault, advance and river cross battles. Is this some sort of campaign bug that smoke never gets reloaded between missions?
******* I'll look into this. I know this had been brought up before and I'm certain it's been fixed at least once before


Don
Don, Andy, I know (think?) we had this licked once, but it was broken in the last (couple?) SPWW2 releases, and it's Broken here.

I've tried to do some poking around. The units that "lose" their smoke in a campaign game are armor units. Infantry and and artillery that start a campaign with smoke keep it through the campaign; armor that have it in the first battle, never have it again. This includes tanks, armored cars, tank destroyers.

As a hopefully-useful clue, the ONLY armor units I have seen NOT lose their smoke in a campaign are units with a "parent" artillery-class unit.

For instance, there is a unit available as an "OrPo Panzer" formation, the Geshtzwagn B2, a 105mm cannon on an ex-French carriage. It appears (the "parent") first as an SP arty unit, then later as an OrPo panzer. This sort of oddball keeps its smoke in a campaign; Panzer IV, VI, 75mm armored cars, etc, have smoke in the first game of a campaign, and then never again.

If you have trouble replicating this let me know and I'll generate some some campaigns and send you first and subsequent game saves to illustrate. But I think you see it as soon as you look.

Caveat; I am mostly playing German Long or Generated campaigns, if that matters.
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  #2  
Old May 24th, 2006, 06:19 PM

snake snake is offline
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Default Re: Some issues?

Nick said:
I've tried to do some poking around. The units that "lose" their smoke in a campaign game are armor units. Infantry and and artillery that start a campaign with smoke keep it through the campaign; armor that have it in the first battle, never have it again. This includes tanks, armored cars, tank destroyers.

I have done so as well. I restarted my long campaign as Germany twice. On the second mission of each game, all of the armor units have lost all smoke. Infantry, newly purchased units and any new core units are fine (for one turn if armor). All the 'vehicles' are without smoke as far as I can tell.

Here is a save of a long campaign, second mission after pruchase as Germany.
Attached Files
File Type: zip 425858-save.zip (493.8 KB, 340 views)
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  #3  
Old May 25th, 2006, 02:30 AM
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Mobhack Mobhack is online now
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Default Re: Some issues?

It may be by unit class, with some not being added to the list for smoke replenishment in the code?.

The smoke rounds are credited as a random amount, and it may well be that this allows zero rounds to be allocated for some units in some circumstances.

On the to-be-investigated pile.

Andy
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Old May 25th, 2006, 06:41 AM
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Default Re: Some issues?

The smoke replenishment in campaigns was slightly wrong. Now fixed.

Andy
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Old May 25th, 2006, 07:02 PM

Nick_Hyle Nick_Hyle is offline
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Default Re: Some issues?

Thanks, Andy!
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