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May 24th, 2006, 11:46 PM
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Re: Minesweeper Question
So if you have 101 mines in the secter and can only sweep 100, the last mine damages a ship. Not sure if it damages shields or armor, though.
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May 24th, 2006, 11:51 PM
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Re: Minesweeper Question
How would you have 101 mines in a system if the limit is 100 mines per system? *Non modded games of course*
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May 25th, 2006, 12:13 AM
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Re: Minesweeper Question
Each empire can launch 100 mines in a sector.
Mines ignore shielding entirely. They damage armor first like everything else (unless you mod in armor skipping mines, of course).
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May 25th, 2006, 02:11 AM
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Re: Minesweeper Question
Quote:
Imperator Fyron said:
Each empire can launch 100 mines in a sector.
Mines ignore shielding entirely. They damage armor first like everything else (unless you mod in armor skipping mines, of course).
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...What happens if you mod in shield damage from mines?
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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May 25th, 2006, 02:45 AM
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National Security Advisor
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Re: Minesweeper Question
You can't. That happens to be hard-coded. I guess ships are assumed to not have their shields up when not expecting combat?
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May 25th, 2006, 02:55 AM
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Re: Minesweeper Question
It would make sense - Do any non-combat effects affect shields?
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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May 25th, 2006, 04:49 AM
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Shrapnel Fanatic
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Re: Minesweeper Question
Sector damage, warp point turbulence, intel, and events also ignore shields.
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May 29th, 2006, 08:34 PM
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Corporal
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Re: Minesweeper Question
Just out of curiousity, what damage abilities are effective when modded onto mines or mine components? For example, if you create a warhead that only damages engines, will you have mines that will only knock out an opposing fleet's engines and not do any other damage?
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May 29th, 2006, 08:51 PM
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Re: Minesweeper Question
Yep.
And as of 1.91, the mines will also stop detonating once there are no more engines to destroy, even if there are surviving ships and mines still.
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May 30th, 2006, 12:59 AM
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Re: Minesweeper Question
Every damage type that causes actual component damage will work. Things like Shields Only, Disrupt Reload Time, and the allegience subverter type will not work, as they have no bearing outside of combat.
(AS could in theory, but it does not work as a mine warhead as far as I know.)
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