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  #1  
Old May 24th, 2006, 11:46 PM
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Default Re: Minesweeper Question

So if you have 101 mines in the secter and can only sweep 100, the last mine damages a ship. Not sure if it damages shields or armor, though.
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  #2  
Old May 24th, 2006, 11:51 PM
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Default Re: Minesweeper Question

How would you have 101 mines in a system if the limit is 100 mines per system? *Non modded games of course*
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Old May 25th, 2006, 12:13 AM
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Default Re: Minesweeper Question

Each empire can launch 100 mines in a sector.

Mines ignore shielding entirely. They damage armor first like everything else (unless you mod in armor skipping mines, of course).
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  #4  
Old May 25th, 2006, 02:11 AM
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Default Re: Minesweeper Question

Quote:
Imperator Fyron said:
Each empire can launch 100 mines in a sector.

Mines ignore shielding entirely. They damage armor first like everything else (unless you mod in armor skipping mines, of course).
...What happens if you mod in shield damage from mines?
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Old May 25th, 2006, 02:45 AM

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Default Re: Minesweeper Question

You can't. That happens to be hard-coded. I guess ships are assumed to not have their shields up when not expecting combat?
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Old May 25th, 2006, 02:55 AM
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Default Re: Minesweeper Question

It would make sense - Do any non-combat effects affect shields?
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  #7  
Old May 25th, 2006, 04:49 AM
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Default Re: Minesweeper Question

Sector damage, warp point turbulence, intel, and events also ignore shields.
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Old May 29th, 2006, 08:34 PM
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Default Re: Minesweeper Question

Just out of curiousity, what damage abilities are effective when modded onto mines or mine components? For example, if you create a warhead that only damages engines, will you have mines that will only knock out an opposing fleet's engines and not do any other damage?
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Old May 29th, 2006, 08:51 PM
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Default Re: Minesweeper Question

Yep.

And as of 1.91, the mines will also stop detonating once there are no more engines to destroy, even if there are surviving ships and mines still.
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Old May 30th, 2006, 12:59 AM
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Default Re: Minesweeper Question

Every damage type that causes actual component damage will work. Things like Shields Only, Disrupt Reload Time, and the allegience subverter type will not work, as they have no bearing outside of combat.

(AS could in theory, but it does not work as a mine warhead as far as I know.)
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