I intended her to be a Orb Lightning machine with the ability to handle enemies that aren't friend by the spell. I've been toying with Air 9 and Air 5 Astral 3 Virtue.
I've been lately playing Ulm and Arco. I've also been trying Pythium even if I *still* can't play them.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
I just *love* the virtue and I have used her a lot in MP as pretender for Pythium.
I have found s6, a4 to be (relatively) cheap and efficient. The s6 gives a measure of protection from mind duel the astral buffs the astral battle field killers (such as astral tempest and the global enslave spell) and a possible access to wish. The a4 gives the nice air buffs, accuracy and shock wave.
At the expansion phase I use her as an SC (avoid the tough indies) as the awe and buffs make her untouchable w/o equipment.
As the game progresses I configure her script and equipment according to circumstances. Want her to lead a hugh communion for enslavement? - give her MR penetration and rejuvenation items. You get the idea.
Oh and btw I haven't found any good configuration for the virtue as an anti deamon chassis, in general I found to be to tough for the poor virtue.
For taking out easy indies (archers, infantry and even barbs) missile shield and mirror image bufs will do, later on add BE and mistform and astral weapon or shield.