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May 29th, 2006, 01:42 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Getting National Heroes - How Long?
latest: never, won or lost before getting one. earliest: turn 2 or 3(had a few times with angerboda)
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May 30th, 2006, 07:54 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
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Re: Getting National Heroes - How Long?
The luck level directly effects the chances of a hero showing up. I remember being surprised at how big an effect it had, but regret I do not remember the exact details. However, if you boost your luck up, you really should be getting them early in play, early enough to count on it. It is a bit unpredictable, but when you boost it, you will get results. You might want to do a search for the details.
It can really help if you get the national hero with high summoning skill for Rhyleh, though I never found out if the luck scales effected the chances of summoning.
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May 30th, 2006, 09:43 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Getting National Heroes - How Long?
The luck effect is pretty damned big.
The best I remember was playing BF Ulm, which has a forced misfortune scale, and getting Burkhard Nachtzehrer the Blood Marshal on turn 2. Now that is something that can give the early game quite the boost...
Edi
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May 30th, 2006, 11:29 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Getting National Heroes - How Long?
Of course, that enforced misfortune drops your chance to 2% a turn ( 3% base, +/- 1% per point of luck / misfortune - Misfortune 3 normally means zero chance of getting heroes under normal circumstances ).
But even with Luck-3, I've definately had test games get to at least turn 40 or 50 without a hero, probably real games as well.
__________________
Wormwood and wine, and the bitter taste of ashes.
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May 31st, 2006, 02:08 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
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Re: Getting National Heroes - How Long?
So at Luck +3 you have a 6% a turn of getting a hero? That is double regular luck and three times Luck –1, so it is a big difference.
Of course, you have to combine this with your “real life luck’… In my last game, I was playing Caelum and a very mobile strategy, all flying units. I got the wingless national commander…
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May 31st, 2006, 09:59 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Getting National Heroes - How Long?
Quote:
Saxon said:
So at Luck +3 you have a 6% a turn of getting a hero? That is double regular luck and three times Luck –1, so it is a big difference.
Of course, you have to combine this with your “real life luck’… In my last game, I was playing Caelum and a very mobile strategy, all flying units. I got the wingless national commander…
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Caelos isn't much of a priest, and he is quite slow. He has too low hp to be a thug, as well. But what can you except from a wingless bird-man?
The Harab Seraphine is nice, though. I don't remember any others for Caelum, if Return of the Raptors doesn't have any. I haven't played that one much...
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May 31st, 2006, 11:42 AM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
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Re: Getting National Heroes - How Long?
Quote:
Cainehill said:
Of course, that enforced misfortune drops your chance to 2% a turn ( 3% base, +/- 1% per point of luck / misfortune - Misfortune 3 normally means zero chance of getting heroes under normal circumstances ).
But even with Luck-3, I've definately had test games get to at least turn 40 or 50 without a hero, probably real games as well.
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I thought the base probability was 1.5%?
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June 1st, 2006, 11:27 AM
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First Lieutenant
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Join Date: Feb 2005
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Re: Getting National Heroes - How Long?
I never get a hero when it would be useful. When I don't need one, they show up.
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June 1st, 2006, 11:54 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Getting National Heroes - How Long?
Its a multiplayer game. Random events should be useful but not a game-breaker. MP players tend to want to claim they won by their better strategy not the luck of a player.
Im more of a solo player myself, and Ive created add-ons to throw more random chaos into the game. But I do try to understand that things like PbEM, MultiPlayer, multiple operating systems, all can answer the "why" for many things I wish the game did.
I am happy to see that the MP things seems all ironed out now and solo-play features are being addressed more in the Dom3 version (such as AIs and random maps)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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