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  #1  
Old May 29th, 2006, 01:42 PM

shovah shovah is offline
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Default Re: Getting National Heroes - How Long?

latest: never, won or lost before getting one. earliest: turn 2 or 3(had a few times with angerboda)
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Old May 30th, 2006, 07:54 AM

Saxon Saxon is offline
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Default Re: Getting National Heroes - How Long?

The luck level directly effects the chances of a hero showing up. I remember being surprised at how big an effect it had, but regret I do not remember the exact details. However, if you boost your luck up, you really should be getting them early in play, early enough to count on it. It is a bit unpredictable, but when you boost it, you will get results. You might want to do a search for the details.

It can really help if you get the national hero with high summoning skill for Rhyleh, though I never found out if the luck scales effected the chances of summoning.
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Old May 30th, 2006, 09:43 AM
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Default Re: Getting National Heroes - How Long?

The luck effect is pretty damned big.

The best I remember was playing BF Ulm, which has a forced misfortune scale, and getting Burkhard Nachtzehrer the Blood Marshal on turn 2. Now that is something that can give the early game quite the boost...

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  #4  
Old May 30th, 2006, 11:29 AM
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Cainehill Cainehill is offline
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Default Re: Getting National Heroes - How Long?


Of course, that enforced misfortune drops your chance to 2% a turn ( 3% base, +/- 1% per point of luck / misfortune - Misfortune 3 normally means zero chance of getting heroes under normal circumstances ).

But even with Luck-3, I've definately had test games get to at least turn 40 or 50 without a hero, probably real games as well.
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Old May 31st, 2006, 02:08 AM

Saxon Saxon is offline
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Default Re: Getting National Heroes - How Long?

So at Luck +3 you have a 6% a turn of getting a hero? That is double regular luck and three times Luck –1, so it is a big difference.

Of course, you have to combine this with your “real life luck’… In my last game, I was playing Caelum and a very mobile strategy, all flying units. I got the wingless national commander…
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Old May 31st, 2006, 09:59 AM
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Default Re: Getting National Heroes - How Long?

Quote:
Saxon said:
So at Luck +3 you have a 6% a turn of getting a hero? That is double regular luck and three times Luck –1, so it is a big difference.

Of course, you have to combine this with your “real life luck’… In my last game, I was playing Caelum and a very mobile strategy, all flying units. I got the wingless national commander…
Caelos isn't much of a priest, and he is quite slow. He has too low hp to be a thug, as well. But what can you except from a wingless bird-man?

The Harab Seraphine is nice, though. I don't remember any others for Caelum, if Return of the Raptors doesn't have any. I haven't played that one much...
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  #7  
Old May 31st, 2006, 11:42 AM
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Vicious Love Vicious Love is offline
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Default Re: Getting National Heroes - How Long?

Quote:
Cainehill said:

Of course, that enforced misfortune drops your chance to 2% a turn ( 3% base, +/- 1% per point of luck / misfortune - Misfortune 3 normally means zero chance of getting heroes under normal circumstances ).

But even with Luck-3, I've definately had test games get to at least turn 40 or 50 without a hero, probably real games as well.
I thought the base probability was 1.5%?
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Old June 1st, 2006, 11:27 AM

Oversway Oversway is offline
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Default Re: Getting National Heroes - How Long?


I never get a hero when it would be useful. When I don't need one, they show up.
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Old June 1st, 2006, 11:54 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Getting National Heroes - How Long?

Its a multiplayer game. Random events should be useful but not a game-breaker. MP players tend to want to claim they won by their better strategy not the luck of a player.

Im more of a solo player myself, and Ive created add-ons to throw more random chaos into the game. But I do try to understand that things like PbEM, MultiPlayer, multiple operating systems, all can answer the "why" for many things I wish the game did.

I am happy to see that the MP things seems all ironed out now and solo-play features are being addressed more in the Dom3 version (such as AIs and random maps)
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