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May 29th, 2006, 08:34 PM
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Corporal
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Re: Minesweeper Question
Just out of curiousity, what damage abilities are effective when modded onto mines or mine components? For example, if you create a warhead that only damages engines, will you have mines that will only knock out an opposing fleet's engines and not do any other damage?
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May 29th, 2006, 08:51 PM
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Shrapnel Fanatic
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Re: Minesweeper Question
Yep.
And as of 1.91, the mines will also stop detonating once there are no more engines to destroy, even if there are surviving ships and mines still.
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May 30th, 2006, 12:59 AM
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Shrapnel Fanatic
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Re: Minesweeper Question
Every damage type that causes actual component damage will work. Things like Shields Only, Disrupt Reload Time, and the allegience subverter type will not work, as they have no bearing outside of combat.
(AS could in theory, but it does not work as a mine warhead as far as I know.)
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May 30th, 2006, 04:58 PM
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Major
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Re: Minesweeper Question
Quote:
Imperator Fyron said:
...(AS could in theory, but it does not work as a mine warhead as far as I know.)
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Now that would be a cool mine.
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May 30th, 2006, 10:39 PM
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Shrapnel Fanatic
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Re: Minesweeper Question
Yep...It's a mine-mine!
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May 31st, 2006, 12:54 AM
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Corporal
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Re: Minesweeper Question
Quote:
narf poit chez BOOM said:
Yep...It's a mine-mine!
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That would definitely make for an interesting border/planetary defense (that it, until minesweepers become a main part of the opponents' fleets).
Quote:
Imperator Fyron said:
Every damage type that causes actual component damage will work. Things like Shields Only, Disrupt Reload Time, and the allegience subverter type will not work, as they have no bearing outside of combat.
(AS could in theory, but it does not work as a mine warhead as far as I know.)
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With that bit of info, I've been looking over the damage types listed in the Components.txt file, and I'm guessing that the following types would be allowed as valid mine warheads (please let me know if this list is in error  )
Normal (the default type), Only Engines, Only Weapons, Only Shield Generators, Only Boarding Parties, Only Security Stations, Only Planet Destroyers, Only Master COmputers.
Something did still pop into my head about mine damage though..when a ship hits a mine, the damage bypasses the shields and goes straight to the armor. Would that still apply to these specialty mines, or would they only damage the components that they were designed to seek (in general, I know that Suicide Junkie already answered about the Only Engines type, but I've seen it listed somewhere that not all abilities skip armor)? Also, is it possible to use Skips Armor/Skips Shields and Armor as a damage type?
I apologize for the sudden glut of queries, but some ideas have started popping in my head and I wanted some feedback from people who have a lot more experience modding than I. 
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-Xaren Hypr, Night City cybertech
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May 31st, 2006, 04:30 AM
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National Security Advisor
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Re: Minesweeper Question
The shields aren't even checked when mines are involved. Skips Shields will simply work as normal, as will skips Phased Shields. Skip Armor and Skip Armor/Shields will both skip the armor and do internal damage.
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June 4th, 2006, 07:06 PM
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Second Lieutenant
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Re: Minesweeper Question
I wonder if you could mod mines to effect everyone, even yourself. After all, loose mines are no ones friend. Combined with no minesweepers could be an interesting setup. Well, maybe...
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June 4th, 2006, 07:28 PM
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Shrapnel Fanatic
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Re: Minesweeper Question
That can not be modded.
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