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May 30th, 2006, 08:04 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
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Re: Tips and/or suggestions for starting game
One thing you might want to try is taking Ermor. In single player, they are pretty powerful and will give you a chance to learn a lot about the game while not worrying about getting run over right away. They can also go underwater, which can give you and advantage.
You might also want to start a game as one of the underwater races and make sure you do not include any others or Ermor. It will provide you a nice safe start, a training ground and a retreat. It is more fun learning the mechanics of the game when you have a decent chance of living past the first few turns.
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May 30th, 2006, 03:08 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Tips and/or suggestions for starting game
i dont think ermor is a good intro, i used it to introduce my friend and he found it hard due to their reliance on magic and stuff (which can be hard to grasp at start)
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May 30th, 2006, 04:57 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
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Re: Tips and/or suggestions for starting game
I found AE Ermor a very good point to start from, it the first race I played, and I had a lot of fun with it.
I still often play AE and SG against the AI, though recently I have decided to try other races, because the AI just isn't good at handling Ermor (especially SG, against AE he is a bit better in my experience).
So now instead of "pwning" the AI with SG I get my *** whooped with some other nation 
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I'm in the IDF. (So any new reply by me is a very rare event.)
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May 30th, 2006, 06:09 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Tips and/or suggestions for starting game
I usually start people with Ulm. Buying armored troops and building armies to ravage provinces tends to get them a ways into the game. Then I can get a taste for their tactics and recommend a better match
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 31st, 2006, 03:07 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
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Re: Tips and/or suggestions for starting game
True, Ulm is very much classic heavy infantry, so it makes more intuitive sense to a new player. Also, the units are pretty durable and are more forgiving. Just stay away from a blood strategy, they are tricky for even experienced folks. Think of blood as that interesting class you can take after you pass first year!
If you take Ulm and are winning, make sure you start experimenting with magic later in the game. It is critical to many of the other races, so experiment with it a bit when it is safe. Ulm is not great in this area, but you can still learn from it.
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May 31st, 2006, 05:33 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
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Re: Tips and/or suggestions for starting game
Ulm is also good for forge practice and thug practice.
Forge Earth Shoes for you smiths and deck out Black Knights with Swords/Axes of Sharpness, Charcoal Shields, Elemental Armors and Girdles of Might and then send them out, with troop support.
Not the strongest strategy, but I like it.
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