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  #1  
Old May 30th, 2006, 11:14 AM

snake snake is offline
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Default Re: Bug in AI buys?

Hmmm,
That seems to make sense. I had training on and the Belgians bought about 250 units.
So where does the 'lower training' and 'cheaper' buys make itself known because those bad boys sure fought well if they were 'cheap' troops. I assume they should be harder to rally and the army morale should break sooner?

Perhaps the trouble is that cheap artillery buys still function as well as expensive buys and the ability to purchase 30 - 35 indirect units is VERY powerful.
Maybe a limit needs to be set on types of units purchased. A horde of low morale troops is WAY different than some low morale troops and a horde of artillery!
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  #2  
Old May 30th, 2006, 11:51 AM
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Default Re: Bug in AI buys?

Low training arty will arrive later, and drift off target more, and will if off-map, not fire counterbattery fires much.

Low morale arty, if hit, will tend to have the crews run off map, or if off-map, take longer (if ever) to recover.

In the Yom Kippur War, 75% of Israeli fire missions were counter-battery. I tend to use 1-2 off map batteries of reasonable ranged arty (I use the 10cm K18, not the 105 as range is good - 214), for a bn (4 coys, usually 3 rifle co and a tank co) sized force. Those are usually left "idle" as counter battery firers for most of the game. On map, i have a heavy mortar group (with ammo supply) and/or a 15cm SIG section and they deal with on-map arty mainly. Each on-map coy has a mortar platoon, or 2 halftrack SP-mortar platoon assigned, and these are used to support the coy with direct supporting fires against infantry targets, breaking up attacks etc. The reamining arty is really only released from CB duties once I have dealt with the arty threat from the opponent.

Andy
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Old May 31st, 2006, 03:54 PM

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Default Re: Bug in AI buys?

Perhaps the problem in the buy lies in the fact one can select a type of unit without restriction.
In the "Other" steel panthers game, there is a 'rarity' factor that doesn't allow a player to select all the same equipment. In other words Flak 88 guns can be purchased but only so many like 1 or 2 batteries and then the selection is greyed out.

I bring this up because of a long campaign mission. Germany Delay versus Great Britain Advance in June 1940 in the Balkans.
My German force value was 4500 points. The British got 9740 points as close as I can tell BUT......
He bought 69 MATILDA II tanks!!!! That's ridiculous. He also had 2 Spitfires, 8 2pdr AT's, 6 3" mortars, 9 40mm Bofors, 3 25 PDR art, and 8 4.5" art.
He also had: 3 A13, 3 A9, 14 Armored cars, 10 Dingos, 20 Marr-Herringtons, and 4 Valentine II's.
He also had 200 units of infantry.

So the problem in the buy seems to be that there isn't any limits on equipment. A player or AI could easily substitute more Matilda II's for some of that other stuff.

This is sort of the problem I had with the Belgians getting so many units because they only bought 1 basic type of infantry and 'covered' the map with men.

In a meeting engagement with France, I faced 40 Char bis, 19 H-39, 15 Somoa, 6 Char D2 and 270 other units including over 30 indirect art fire units. I don't think 46 Char tanks is realistic either.

It would be like the Russians facing nothing but Tiger tanks and Brandenburgers in a Russian campaign mission. That kind of equipment just wasn't mass produced but the AI purchase routine isn't bound by any rarity factors as far as I can tell.

Perhaps all units, like radios, should have a rarity factor during the purchase routine to prevent selections like this.
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Old May 31st, 2006, 04:41 PM
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Default Re: Bug in AI buys?

AI rarity in picking troops is already covered with the radio code. See the mobhack help for details.

Cheers
Andy
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  #5  
Old May 31st, 2006, 04:42 PM

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Default Re: Bug in AI buys?

Quote:
snake said:
In a meeting engagement with France, I faced 40 Char bis, 19 H-39, 15 Somoa, 6 Char D2 and 270 other units including over 30 indirect art fire units. I don't think 46 Char tanks is realistic either.

CharB1's were concentrated in formations (although perhaps not always). Here you see the OB of the french armored formations in 5/40:
http://perso.infonie.fr/enpointe/dcr.html

The DCR's each had 2 battallions of 34 B1's each. So 46 Chars is not unrealistic as it is only 2/3 of the total number in a heavy half-brigade. At best facing 46 is not likely, but certainly possible.
Also see scenario 277 which is based on historical events.

Narwan
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Old June 1st, 2006, 03:49 AM

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Default Re: Bug in AI buys?

The thing we have to remember about this game is that it's not meant to be a force representing the "average force" such that every unit represents 100 or 1000 or the real life units.

No, the truth of the matter is that you have a special force here that meetes it's enemy on largely equal terms (apart from the mission type). By equal terms I eman the enemy attacks or defends with the sam points as you always will. If you run into a high concentration of a unit which wasn't available in very high quantities, then and only then should there be a problem of sorts.

A good general rule of thumb to looking at this sort of situation is to remember what divisions usually carried. Most divisions had at least 25-50 tanks to a regiment, so if you see that sort of concentration of a tank that was usually rare, it's not really that rare when you consider that most AFV's didn't get thrown about in penny packets. By that I mean they didn't give every divison their own Tiger tank. So while it may seem ratio-wise that 30 Tigers are too high a number for the enemy, remember that it was normal for them to be grouped together like that, though they may not had been attacking all at the same time.

In a game of SPWAW once, I fought over 150 French tanks, including 110 S-35's! I had 30-40 tanks maximum with only 2 88's. Fortunately for me I inflicted enough damage on his advance that the French surrendered before he did too much damage to me and I had a decisive victory. Another 5-10 turns and I would've lost objectives and turned into dog meat. That's one advantage to striking the enemy early on with some long range fire in that you might be going against an enemy that has low enough morale that it will break. I don't think I've ever seen this sort of thing happen in SPWW2, and in SPWAW's case only once or twice.
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Old June 1st, 2006, 05:21 PM

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Default Re: Bug in AI buys?

Charles,
Well, the very next mission against GB was a meeting engagement and guess what? Yep, almost all Matilda II tanks again. That's now 4 in a row counting 1 French nothing but char bis buy.
In fact, the AI bought 35 Tanks. 3 A13, 4 Valentines and 28 Matilda II's. There were also 16 light varients plus cars and the usual 9 40mm, 8 25 pdr, 2 4.5" and 4 3" artillery sections. The rest of the 175 units was rifle sections - no transport.
So I'm not sure this rarity thing is working regardless of points available?! BTW my force value was 3960.

As a side note, I turned down art effectiveness to 10% while I wait for the patch to fix indirect fire top hits but it didn't make any difference that I can tell. The art falls near my armor - boom - armor gone. But at least I can do the same to him!
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Old June 1st, 2006, 07:05 PM
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Default Re: Bug in AI buys?

A "Germany Delay versus Great Britain Advance in June 1940" with Germany having 4500 points should give the Brit AI close to 8940-8950 points. How did you calculate 9740 ?

When I set up a generated battle with GB advancing on Germany with Germany having 4500 points as the delaying force I see the Brit AI getting a lot of A13's and A9's and in the four battles I set up not one Matilda 2.

I'd like to get to the bottom of this problem but I need to know where your numbers are coming from

Attach a save game.

Don
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  #9  
Old June 2nd, 2006, 01:47 AM

Charles22 Charles22 is offline
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Default Re: Bug in AI buys?

Quote:
snake said:
Charles,
Well, the very next mission against GB was a meeting engagement and guess what? Yep, almost all Matilda II tanks again. That's now 4 in a row counting 1 French nothing but char bis buy.
In fact, the AI bought 35 Tanks. 3 A13, 4 Valentines and 28 Matilda II's. There were also 16 light varients plus cars and the usual 9 40mm, 8 25 pdr, 2 4.5" and 4 3" artillery sections. The rest of the 175 units was rifle sections - no transport.
So I'm not sure this rarity thing is working regardless of points available?! BTW my force value was 3960.

As a side note, I turned down art effectiveness to 10% while I wait for the patch to fix indirect fire top hits but it didn't make any difference that I can tell. The art falls near my armor - boom - armor gone. But at least I can do the same to him!
Considering that's only 28 Mati's that's entirely within regimental parameters. It just so happens that you're such a bad dude that the enemy is taking you more seriously .

What is the map size you have been playing on? I play with a 200X140, or so, map, and I don't have those problems, but then I haven't played this recent version but once so far and that was an offensive assault on my part. I either had 3,000 or 3,200 core points. Despite all the support given to such an assault, I only used only about 500pts worth. I'm just thinking that with a larger map and/or a somewhat smaller core, that the AI will shift his purchasing a bit.

The Mati of course is notorious for lack of speed, which in a larger map the AI may be much more reluctant to pick, however, I'm somewhat surprised, given the AI aptitude for dash in meeting engagements, that it picked that many anyway. I'm afraid you can't inflict enough damage on the Brits to make them surrender before the greatest part of your force is ripped to shreds. I'm afraid you're on your own, and it's time to fight to the last man .
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