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narf poit chez BOOM said:
Yep...It's a mine-mine!
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That would definitely make for an interesting border/planetary defense (that it, until minesweepers become a main part of the opponents' fleets).
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Imperator Fyron said:
Every damage type that causes actual component damage will work. Things like Shields Only, Disrupt Reload Time, and the allegience subverter type will not work, as they have no bearing outside of combat.
(AS could in theory, but it does not work as a mine warhead as far as I know.)
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With that bit of info, I've been looking over the damage types listed in the Components.txt file, and I'm guessing that the following types would be allowed as valid mine warheads (please let me know if this list is in error

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Normal (the default type), Only Engines, Only Weapons, Only Shield Generators, Only Boarding Parties, Only Security Stations, Only Planet Destroyers, Only Master COmputers.
Something did still pop into my head about mine damage though..when a ship hits a mine, the damage bypasses the shields and goes straight to the armor. Would that still apply to these specialty mines, or would they only damage the components that they were designed to seek (in general, I know that Suicide Junkie already answered about the Only Engines type, but I've seen it listed somewhere that not all abilities skip armor)? Also, is it possible to use Skips Armor/Skips Shields and Armor as a damage type?
I apologize for the sudden glut of queries, but some ideas have started popping in my head and I wanted some feedback from people who have a lot more experience modding than I.
