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  #11  
Old May 31st, 2006, 09:53 PM
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Default Re: Demo wishes

Quote:
Ballbarian said:
For what it is worth, getting hooked on the Dom1 demo is what got me to buy Dom2.
Same here. I just want C'tis availabe. /end thread
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  #12  
Old June 1st, 2006, 02:49 PM
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Default Re: Demo wishes

Double the turn limit from the Dom2 demo, that should be good enough to finish a mid sized map game, and if research and some units are off limits, it'll be incentive to people to buy the game.

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  #13  
Old June 1st, 2006, 06:49 PM

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Default Re: Demo wishes

I would like 60 turns minimum. I have personally never topped ~70 - 80 turns on the Dom:PPP demo. And, for what its worth, I had almost forgotten Dom II until I found the Dom I demo, and done multiplayer w/ my friend.
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  #14  
Old June 1st, 2006, 07:12 PM
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Default Re: Demo wishes

Well it would be nice if it was enough to be able to actually play a game. But in fairness it cant be enough to happily live with the demo and not buy the game.

I like the cap on the Dominions 1 demo. No turn limits but each nation lost 2 of its best units, and there was a cap of research to lvl 6? (I think I remember that right) But otherwise you could finish a full game with multiple players.

They could also limit the demo to only playing certain races. Such as Ulm and Arcosphales in each era.
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  #15  
Old June 2nd, 2006, 02:42 AM
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Default Re: Demo wishes

The DomPPP research cap was at lv 4 and there were more than just two units missing. I think all upgraded units were disabled, e.g. Ulm only had their regular infantry, no black plate units at all.

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