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June 4th, 2006, 08:51 AM
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Major
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Re: Supplies?
Hmmm, so how is the "fort system" gonna work exactly? Any infos on this? I think that the Doms 2. system was decent for forts, I mean to select out that what kind of fortess you would like to use in the game. Hm...however...what if the player would be able to build all kind of forts in the game? I mean some territories would need big fortress, while we mostly would build smaller fortifications in border provinces. This should work for MP...but the AI would be screwed again probably with this system.
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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June 4th, 2006, 09:04 AM
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Lieutenant General
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Re: Supplies?
Well, the dom 2 system also allowed the amazingly popular watch tower spam. I didn't ever witness it, but from what I read it was bad.
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June 4th, 2006, 10:45 AM
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Corporal
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Re: Supplies?
I believe the type of fort you build is automatically selected based on the province and whatnot. I guess it's part of the whole slimming down on the micromanagement front. Personally, I'd rather be able to select your own type of fort (I know this is getting a bit on the "wish" side, but it would also be great if you could build your own custom forts like you can with pretender gods) because what you want to be built can be different that what the computer calculates. Hopefully it'll be back in, but if not it's no big deal.
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June 4th, 2006, 11:22 AM
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Re: Supplies?
Quote:
NakedLunch said:
I believe the type of fort you build is automatically selected based on the province and whatnot.
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Ah sounds interesting!
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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June 4th, 2006, 12:05 PM
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Lieutenant General
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Re: Supplies?
Quote:
NakedLunch said:
I believe the type of fort you build is automatically selected based on the province and whatnot. I guess it's part of the whole slimming down on the micromanagement front. Personally, I'd rather be able to select your own type of fort (I know this is getting a bit on the "wish" side, but it would also be great if you could build your own custom forts like you can with pretender gods) because what you want to be built can be different that what the computer calculates. Hopefully it'll be back in, but if not it's no big deal.
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Well, the "select your own castle" system caused problems in lategame in Dominions 2, and many people complained about this in vocal manner.
Removing the thing altogether was admitedly a bit radical but if it works...then it's good.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
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June 4th, 2006, 01:51 PM
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Corporal
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Re: Supplies?
It does work pretty well, actually. I agree that removing it was a bit too rash, but perhaps Illwinter couldn't create a workable version that satisfied the fans? Better to just get rid of the problem than just to exacerbate things by trying to fix it.
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June 4th, 2006, 02:02 PM
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Lieutenant General
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Re: Supplies?
BTW, I heard that the castles are much expensive now, but that the money income has increased...is there enough money to have a castle in every province, or has it become prohibtively expensive?
And now that the castle part of spending pretender points into is gone...have the pretender/scale/magic path costs changed?
Also, how exactly does the whole Awakening bussines go? 
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
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June 4th, 2006, 02:12 PM
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Re: Supplies?
Having different kinds of fort for different kinds of province is interesting. I wonder how it will work?
Will each nation have a series of forts for certain types of terrain? That is, Man has a forest tower, a farmland castle and mountain fort. And nothing for plains, wastes or swamps.
That would be alright, I think - particularly if you could choose your starting fort type (and thus starting terrain). It would also limit madcastling.
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June 4th, 2006, 02:16 PM
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Re: Supplies?
Quote:
BTW, I heard that the castles are much expensive now, but that the money income has increased...is there enough money to have a castle in every province, or has it become prohibtively expensive
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Well, fortresses cost about 1000gold and hillforts and labs and the like are about 500g so it's not too bad. If you manage your money right, yeah, it's possible to get a castle in every province you own.
Quote:
And now that the castle part of spending pretender points into is gone...have the pretender/scale/magic path costs changed?
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Hmm, I forget the exact costs from Dom2 but I'm guessing that's the case.
Quote:
Also, how exactly does the whole Awakening bussines go?
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That's top sekrit info, bub.
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June 4th, 2006, 02:20 PM
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Lieutenant General
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Re: Supplies?
Quote:
NakedLunch said:
Well, fortresses cost about 1000gold and hillforts and labs and the like are about 500g so it's not too bad. If you manage your money right, yeah, it's possible to get a castle in every province you own.
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That's a lot in Dom II money...but we shall see what's the case with D3.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
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