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Old June 5th, 2006, 08:40 PM
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Default Re: Game Modding for Buildings

Quote:
Bank: Increases total gold income of province by 20%.
20% is kind of a lot. Considering that on one of my games I'm getting 1000 gold per turn (Yes, it's on the easy settings) that's an extra 200 gold. The banks would have to be expensive as hell to support that. I'd say lower it to 5 or 10 percent and it'd be cool.
Quote:
Training Grounds: A non_mage commander without stealth may enter the training grounds which pulls a little population and makes them into random types of soldiers. (crossbowmen, swordsmen, slingers, spearmen, etc.)
That would be neat if you ditched the random part. Here's another idea: You could make up camps within the grounds and then train specific types in each camp and that sort of thing.
Quote:
Marketplace: Resources +50, +2 gold for each gem alchemized into gold.
I think +50 is a bit too much. IMHO the amount you get should be based on the properties of the province such as population, unrest, resources it has to begin with etc.
Quote:
However AFAIK again...we cannot "mod" the existing buildings, and we cannot add new type of buildings at all.
It would be good to see some answers from Kristoffer anyways, because Im not 100% sure, just lets say 90%
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