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June 6th, 2006, 02:45 PM
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National Security Advisor
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Re: combat
But there's the rub: You're not a god yet, or not an omniscient, omnipotent one at least. You're trying getto that point, but in the meanwhile you're still stuck with some limitations like not being able to zombify your units with mental domination.
Edi
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June 6th, 2006, 04:12 PM
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Lieutenant Colonel
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Re: combat
If you can't send telepathic messages, then how can you run an entire multi-nation kingdom?
Even the month it takes to make a turn is not enough to get a message to attack all the way from your capitol to your borderline provinces.
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June 6th, 2006, 04:29 PM
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National Security Advisor
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Re: combat
Sending messages via telepathy != total mind control puppeteering.
Edi
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June 6th, 2006, 05:13 PM
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Lieutenant Colonel
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Re: combat
Sending messages via telepathy == The ability to instruct individual soldiers during battle.
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June 6th, 2006, 05:25 PM
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Lieutenant General
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Re: combat
Nope - that would require omniscience, to know and understand the situation of hundreds of individuals and send them instructions all at the same time?
The pretender would probably be catatonic, if not from overload then from the amount of agony/pain/fear coming along those telepathic links to all the soldiers.
But in any case - it's _still_ going to be a PBEM game. HTF do you propose to instruct all the individual soldiers in a battle as you watch it going along?
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June 6th, 2006, 05:38 PM
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Shrapnel Fanatic
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Re: combat
There are games that do both but they are setup so that you have to select at the beginning of the game. Basically, you are selecting PbEM (Play by Email, save a turn, send it, its hosted, turn comes back) or doing it as a direct interactive game.
As far as I know, programming that means you program in two complete ways of handling the game. Its not a simple switch. Its a full module to run the game one way, and a full module to run it another way. That might be ok for some corporate team of programers but not fun for one guy Im thinking.
Maybe (a BIG maybe) if Illwinter programs a direct-action game next, then they might down the road do a version of Dominions with both.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 6th, 2006, 06:01 PM
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National Security Advisor
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Re: combat
The original AoW and the sequels had a system where you could do a PBEM game where combat between players was automatically auto-resolved in quick combat but you could whack indies in normal tactical combat as much as you pleased. Of course, it didn't have simultaneous turns for PBEM, but the old fashioned turn structure where things happened in sequence.
Dominions can't be made to run that way without massively changing the simultaneous turn structure, which is a rather damned important cornerstone in the architecture.
Edi
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June 15th, 2006, 04:48 PM
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Private
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Re: combat
(Oops! Sorry for the double post but I thought the first one did not go through.)
So is the combat like the Total War games. (I have never played any of the Dominion games. I play TBS games like AOW:SM, Total War series and the Civ series to name a few. I am currently playing and moding AOW:SM a lot and am looking for a new Fantasy TBS game.
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June 15th, 2006, 05:57 PM
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Major
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Re: combat
Quote:
Randar said:
(Oops! Sorry for the double post but I thought the first one did not go through.)
So is the combat like the Total War games. (I have never played any of the Dominion games. I play TBS games like AOW:SM, Total War series and the Civ series to name a few. I am currently playing and moding AOW:SM a lot and am looking for a new Fantasy TBS game.
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 The combat in Total War was real time. In Dominions combats are automatical. You give orders to your commanders/mages, and the AI is playing the battles.
Like I said before, tactical combat wouldnt be a good option in Dominions. In AoW: SM you played around with a small number of units, here you play with thousands sometime.
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June 15th, 2006, 06:10 PM
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Second Lieutenant
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Re: combat
The automatic combat in Dom gives me just as much thrill, if not more so, than the tactical games. Tactical combat in which you control every unit simply would not work in Dom for obvious reasons.
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