.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 6th, 2006, 02:45 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: combat

But there's the rub: You're not a god yet, or not an omniscient, omnipotent one at least. You're trying getto that point, but in the meanwhile you're still stuck with some limitations like not being able to zombify your units with mental domination.

Edi
Reply With Quote
  #2  
Old June 6th, 2006, 04:12 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: combat

If you can't send telepathic messages, then how can you run an entire multi-nation kingdom?
Even the month it takes to make a turn is not enough to get a message to attack all the way from your capitol to your borderline provinces.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #3  
Old June 6th, 2006, 04:29 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: combat

Sending messages via telepathy != total mind control puppeteering.

Edi
Reply With Quote
  #4  
Old June 6th, 2006, 05:13 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: combat

Sending messages via telepathy == The ability to instruct individual soldiers during battle.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #5  
Old June 6th, 2006, 05:25 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: combat


Nope - that would require omniscience, to know and understand the situation of hundreds of individuals and send them instructions all at the same time?

The pretender would probably be catatonic, if not from overload then from the amount of agony/pain/fear coming along those telepathic links to all the soldiers.

But in any case - it's _still_ going to be a PBEM game. HTF do you propose to instruct all the individual soldiers in a battle as you watch it going along?
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #6  
Old June 6th, 2006, 05:38 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: combat

There are games that do both but they are setup so that you have to select at the beginning of the game. Basically, you are selecting PbEM (Play by Email, save a turn, send it, its hosted, turn comes back) or doing it as a direct interactive game.

As far as I know, programming that means you program in two complete ways of handling the game. Its not a simple switch. Its a full module to run the game one way, and a full module to run it another way. That might be ok for some corporate team of programers but not fun for one guy Im thinking.

Maybe (a BIG maybe) if Illwinter programs a direct-action game next, then they might down the road do a version of Dominions with both.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #7  
Old June 6th, 2006, 06:01 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: combat

The original AoW and the sequels had a system where you could do a PBEM game where combat between players was automatically auto-resolved in quick combat but you could whack indies in normal tactical combat as much as you pleased. Of course, it didn't have simultaneous turns for PBEM, but the old fashioned turn structure where things happened in sequence.

Dominions can't be made to run that way without massively changing the simultaneous turn structure, which is a rather damned important cornerstone in the architecture.

Edi
Reply With Quote
  #8  
Old June 15th, 2006, 04:48 PM

Randar Randar is offline
Private
 
Join Date: Jun 2006
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Randar is on a distinguished road
Default Re: combat

(Oops! Sorry for the double post but I thought the first one did not go through.)

So is the combat like the Total War games. (I have never played any of the Dominion games. I play TBS games like AOW:SM, Total War series and the Civ series to name a few. I am currently playing and moding AOW:SM a lot and am looking for a new Fantasy TBS game.
Reply With Quote
  #9  
Old June 15th, 2006, 05:57 PM

DominionsFan DominionsFan is offline
Major
 
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
DominionsFan is on a distinguished road
Default Re: combat

Quote:
Randar said:
(Oops! Sorry for the double post but I thought the first one did not go through.)

So is the combat like the Total War games. (I have never played any of the Dominion games. I play TBS games like AOW:SM, Total War series and the Civ series to name a few. I am currently playing and moding AOW:SM a lot and am looking for a new Fantasy TBS game.

The combat in Total War was real time. In Dominions combats are automatical. You give orders to your commanders/mages, and the AI is playing the battles.
Like I said before, tactical combat wouldnt be a good option in Dominions. In AoW: SM you played around with a small number of units, here you play with thousands sometime.
__________________
Dominions 3. Wallpapers & Logos
-------

"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
Reply With Quote
  #10  
Old June 15th, 2006, 06:10 PM

ioticus ioticus is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
ioticus is on a distinguished road
Default Re: combat

The automatic combat in Dom gives me just as much thrill, if not more so, than the tactical games. Tactical combat in which you control every unit simply would not work in Dom for obvious reasons.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:42 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.