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  #1  
Old June 8th, 2006, 02:47 AM

Theonlystd Theonlystd is offline
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Default Re: Tips for A newbie Playing as R\'lyeh

ahhhh thanks for the tips ill try searching your name and such..


How fast should one expand?
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Old June 8th, 2006, 05:16 AM
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Default Re: Tips for A newbie Playing as R\'lyeh

As a Water nation and playing against AI only, you aren't in such a hurry. Take a few turns in the beginning so that you can take on those annoying flying Tritons. Then try to use that one army to take few surrounding provinces, all the while building more units in the capital and sending them in as reinforcements. Doing this, you should be able to conquer the provinces around your capital about one per turn once you start. (but only take land provinces if you can do so easily and they will be worth it). If your army is tough enough now, it can move forward; if not, wait for a turn or two and then continue.

You have to minimize losses you take, by either using units you can afford to lose (e.g. Lobo Guards and not Shambler Thralls - both die a lot, but LG are much cheaper) or by killing your enemies before they kill you.

Try to recruit one mage or priest per turn, and have them research Thaumaturgy. Mind Burn at Thaumaturgy 2 is already quite interesting, and later you will get Paralyze (spell-equivalent of Mind Blast), Soul Slay and then Enslave Mind.

The Starspawn priests are the only creatures who can enter the Void Gate with some possibility of getting back sane. Luck scale affects the amount and power of creatures coming back.
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Old June 8th, 2006, 06:34 AM
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Default Re: Tips for A newbie Playing as R\'lyeh

Another useful tip is using your void gate summonings to guard the summoning priest. The risk of losing a few summons in a horror attack doesn't compare to the loss of a highly skilled summoner.
Usually I assign the first summons to Guard Commander the priest, and then just replace them with stronger summons as they come, this has saved many a priest for me.
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Old June 8th, 2006, 11:19 AM

Oversway Oversway is offline
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Default Re: Tips for A newbie Playing as R\'lyeh

Quote:
You need priest skills to summon.
I believe you just need astral magic. But the R'lyeh national priests (who also have astral) have a less chance of getting feebleminded, as others have mentioned.

Quote:
Usually I assign the first summons to Guard Commander the priest, and then just replace them with stronger summons as they come, this has saved many a priest for me.
This is a good idea.




Except for meterorite guards and traitor kings, R'lyeh is a mostly gold intensive nation. Definitely put order to 3. I'd suggest going for sloth scales. You can also get cold scales because temp. doesn't affect water provinces production.

You also don't really have much of a blessing strategy. (It can be *fun* to have a high bless like w9n9 - your priests lifedrain attack and of course the summons can be powerful, but priests arn't really tough enough and summoning doesn't give you enough troops to make it the best strategy.) So I would suggest going for an SC to help expansion.
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Old June 9th, 2006, 04:02 PM

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Default Re: Tips for A newbie Playing as R\'lyeh

Another way to protect your summoning commander is to research the level 2(i think) enchantment spell (returning is in the name somewhere). Have him cast it the first round of combat(since hes getting attacked, that means this gets cast first) and whenever he gets hit he will return safely to your home city...which happens to be where he is anyway. At the cost of 1 astral pearl per combat, you will never lose your commander to being attacked by void summons.
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Old June 9th, 2006, 04:59 PM
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Default Re: Tips for A newbie Playing as R\'lyeh

Until he becomes feeble-minded and loses his magic, that is.
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Old June 9th, 2006, 05:16 PM
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Default Re: Tips for A newbie Playing as R\'lyeh

And doesn't he get damaged even if he is "returned" to his home province?
A single blow could kill him.
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