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June 8th, 2006, 03:33 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
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Re: combat
Quote:
NakedLunch said:
That's not necessesarily a bad thing. I.E. America technically had a "stronger" army than the Vietcong yet we still got beat (note: generalization).
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OT, but:
This might not be a good analogy even as a generalization, as I understand that the U.S. won every major tactical engagement, and that the war was lost on the strategic level, especially once the U.S. pulled out and the South Vietnam army collapsed.
That would be more like winning all your tactical battles vs. the AI, but getting Dominion killed by the computer player.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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June 8th, 2006, 04:29 PM
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Corporal
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Join Date: Jun 2006
Location: New England
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Re: combat
Quote:
Applying combat orders for a commander:
Hold, Blade Wind x2, Attack Closest, etc...
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Ah, okay. Gotcha. Haven't really tooled around with those much, I usually set commanders to hold and cast.
Quote:
OT, but:
This might not be a good analogy even as a generalization, as I understand that the U.S. won every major tactical engagement, and that the war was lost on the strategic level, especially once the U.S. pulled out and the South Vietnam army collapsed.
That would be more like winning all your tactical battles vs. the AI, but getting Dominion killed by the computer player.
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Yeah, I was just reaching around for a good military analogy and when in doubt, go for 'Nam.
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June 8th, 2006, 05:07 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: combat
Quote:
NakedLunch said:
Yeah, I was just reaching around for a good military analogy and when in doubt, go for 'Nam.
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Ye olde Battle of Agincourt works well for showing the advantage of tactics and discipline over numbers and resources (and clean undies). 
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June 8th, 2006, 09:44 PM
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First Lieutenant
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Join Date: Feb 2005
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Re: combat
whoops, misread that
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June 9th, 2006, 04:53 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: combat
NakedLunch, are you setting mages to hold and cast?
Because that would be a mistake. It is much better to script all five moves, and for mages there's often no reason to give a (hold) command, they can cast some buff in the first round if they are too far to use any other spell.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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June 9th, 2006, 04:42 PM
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Corporal
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Join Date: Jun 2006
Location: New England
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Re: combat
Thanks. Like I said, sorry if I seem noobish and all, but it's been a while since I played Dom2 when I picked up Dom3 and the lack of documentation is rather hurting. Anyway, the article will be up sometime this weekend.
For Tcancer I'm trying to get it so we have an "article" template so to speak, like how Gamespy has their Games of the Month, Download This! that kind of thing. I'm trying to make it so each new game that I can get a hold of goes through article stages, i.e. preview (general overview basically), impressions (a more in-depth preview with new info and that kind of stuff), if the game has an online mode I can do a Tom vs. Bruce sort of thing and then finally a review. I'm wrapping up the impressions right now, so I'm trying to get the Tom vs. Bruce thing set up. I have no idea what this has to do with the combat in Dom3 but eh, any takers for an online game?
EDIT: Beta testers or whatever only, of course. NO FREEBIES FOR YOU
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June 9th, 2006, 04:54 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: combat
Quote:
NakedLunch said: any takers for an online game?
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Famous last words?
Besides that...  I mean,  . Everyone here, more elsewhere, everyone.
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