|
|
|
|
 |

June 9th, 2006, 12:48 PM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Abandon SE4?Opinions:Space Empires 5 screen sh
Where has this myth come from about se5 having realtime combat?
Everyone listen carefully:
SE5 DOES NOT HAVE REAL TIME COMBAT.
It will be turn-based combat, just like se4. Prettier, yes, but otherwise no different to se4. Definitely not realtime.
Are we clear on that? I mean it's been stated half a dozen times in this very thread already but the message doesn't seem to be sinking in. Should we get it added to the thread title?
The next person who breezes in here whining about non-existant realtime combat is gonna get a swift kick in the combat simulator.
|

June 9th, 2006, 01:00 PM
|
 |
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Abandon SE4?Opinions:Space Empires 5 screen sh
Um, Malfador's site lists "Detailed Real-Time Tactical Space Combat" under the features for SEV...
|

June 9th, 2006, 01:33 PM
|
 |
Second Lieutenant
|
|
Join Date: Mar 2003
Location: Germany
Posts: 575
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Abandon SE4?Opinions:Space Empires 5 screen sh
Quote:
dogscoff said:
SE5 DOES NOT HAVE REAL TIME COMBAT.
|
I'll fully believe it as soon as you convince Aaron to scratch it out of his official feature list of SE:V on malfador.com. Till then, I'm still in doubt.
|

June 9th, 2006, 02:36 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Abandon SE4?Opinions:Space Empires 5 screen sh
*sigh*
Space Empires 5 does have tactical real-time combat.
However, there are lots of options available so that a player may execute the combat in any way they want. This includes automatic pausing, which allows for a fair simulation of the turn-based tactical combat in SE:IV with the exception that the ships execute their orders concurrently.
|

June 9th, 2006, 05:17 PM
|
 |
Major
|
|
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Abandon SE4?Opinions:Space Empires 5 screen sh
I only care about freedom of modding in se5. AI scripts is an improvement which I'm waiting for.
The more you can change, the better game's potential.
And I've already abandoned se4, it has nothing to offer to gamer and modder already. It has no tools to change an inner game mechanics and different mods add only a little variety. It was a great time playin' se4, but something new shall appear.
|

June 9th, 2006, 05:20 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Abandon SE4?
There is twice as many data files in SE:V than SE:IV. 
|

June 9th, 2006, 05:26 PM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Abandon SE4?Opinions:Space Empires 5 screen sh
Would you be at liberty to name a few of the new ones, just as a teaser? 
__________________
The Ed draws near! What dost thou deaux?
|

June 9th, 2006, 05:55 PM
|
|
Sergeant
|
|
Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Abandon SE4?Opinions:Space Empires 5 screen sh
Ack! If that's what combat is going to be like, then the chance of me liking SE:V just dropped to 15-20%, real-time anything does not belong in a TBS game, regardless of what it can kinda, sorta emulate. I'm definately with Roanon when it comes to graphics, too many games lately are graphics heavy/gameplay lite. Most of the games I play are old games, such as Alpha Centauri (I can barely stand Civ4). I'll give the demo a try, but I'll likely be going right back to SE4.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|