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  #1  
Old June 11th, 2006, 07:31 PM

Wade Wade is offline
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Default Re: SEIV: Problems and Questions: Not Found in Sea

Thankyou everyone.

"You can look at the races file in the design creation file and see the designs that they AI will use."

I can't find this. Where after this?: C:\Program Files\Strategy First\Space Empires IV Deluxe
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Old June 11th, 2006, 07:35 PM
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Xaren Hypr Xaren Hypr is offline
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Default Re: SEIV: Problems and Questions: Not Found in Sea

Quote:
Wade said:
Thankyou Atrocities.

"You can look at the races file in the design creation file and see the designs that they AI will use."

I can't find this. Where after this?: C:\Program Files\Strategy First\Space Empires IV Deluxe
<SE4D root>\Pictures\Races\Race\Race_AI_DesignCreation.t xt

that's the default directory.. it'll be in a different directory usually if you are using a mod.
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Old June 11th, 2006, 07:47 PM

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Default Re: SEIV: Problems and Questions: Not Found in Sea

"<SE4D root>\Pictures\Races\Race\Race_AI_DesignCreation.t xt"

OK. Thanks I found this. "\Race\" being a particular race.

So for my "Guardians" to have the sentry option I'll have to retrofit them with two or three or more engines to have more supplys. How does a short range, slow mover fare in combat? The Guardians will be mostly long range and missilles and carriers.

-Wade
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Old June 11th, 2006, 07:57 PM
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Xaren Hypr Xaren Hypr is offline
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Default Re: SEIV: Problems and Questions: Not Found in Sea

IIRC, your combat move is half of your normal move (minimum 1, I would suppose). As for how a slow-moving ship would fare, it all depends on what ship designs your opponent is fielding. I personally use small, fast attack ships for planetary defense (with the added bonus that they are relatively quick to make), but ymmv...
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Old June 11th, 2006, 09:13 PM

Phoenix-D Phoenix-D is offline
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Default Re: SEIV: Problems and Questions: Not Found in Sea

Slow missile carriers will probably be quickly closed in on and destroyed. In stock SE4 you generally want as many engines as the game will let you stick on there.

You could always stick supply bays on instead, though. That'd clear the low supply warning, and it'd give you more shots with your missiles.
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Old June 11th, 2006, 09:59 PM

StarShadow StarShadow is offline
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Default Re: SEIV: Problems and Questions: Not Found in Sea

As Phoenix said, a slow misile ship is quite likely to be intercepted and destroyed quickly, so if you want to use it, add in some fast ships that close in on your opponent and engage him. That way your enemy will be too occupied to go after your missile ships. Set your missile ships to max range and your interceptors to short range.
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