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June 12th, 2006, 05:35 PM
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Captain
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Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
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Re: Vietnam Specific OOBs
Since I just added in special operations C-130s for tactical air drops (and a seperate formation for them and the previously included O-1 "transports"), I was curious if anyone would be interested in creating a Fulton STARS C-130 "helicopter" for scenarios or just to mess around with? I'm not much of a scenario person, but this wouldn't be too hard, but realism would be slightly lacking if the mission didn't involve just using it to extract a single unit and then escaping off the map. Basically I would take the existing C-130E(I) I created and turn it into a helicopter with 1 carry. The resulting unit would likely only be useful in scenarios. Just messing around with some ideas and trying to implement them, and thought I'd just put it out there.
Also, the next release does away with all the National Gaurd units and formations in the US Army OOB to free up space. This will be noted, but I'll just put it out there that if you're playing scenarios, battles, or campaigns using these units it'll likely screw them up.
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July 3rd, 2006, 02:44 AM
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Captain
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Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
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Re: Vietnam Specific OOBs
Another update. The next release will feature psyops systems. A number of liberties have been taken with such systems. I found that I could create varying degrees of suppression with weapons with extreme accuracy but no other weapon stats above zero. Now I'm sure people will debate about the effect of such weapons on troops, I feel that tweaking the accuracy ratings might allow for the routing of troops of poor morale and otherwise suppressing units of higher morale. Of course units fitted with Psyops weapons will all feature X3 radio codes for human scenario inclusion or gameplay only, and I just thought this would be fun to mess around with.
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July 26th, 2006, 08:05 PM
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Captain
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Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
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Re: Vietnam Specific OOBs
Here are the current readmes just to see whether people see things that need changing or intriuge them. Its supposed to be a teaser of sorts, but I can never gauge how many people actually download or use these.
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July 26th, 2006, 08:07 PM
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Captain
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Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
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Re: Vietnam Specific OOBs
And the new Total Conversion Addendum. Previously, only the US Army Obat was changed dramatically from its previous incarnation. Now, the additional Obats planned for this addition allow even greater flexibility and space, at the cost of existing OOBs. Check the readme for further details and ask me questions if you're still confused.
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July 27th, 2006, 10:45 AM
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Second Lieutenant
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Join Date: Jun 2005
Posts: 570
Thanks: 2
Thanked 30 Times in 28 Posts
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Re: Vietnam Specific OOBs
Hey when are you going to release next version? Those lists seem to be great IMO. Keep up good work.
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July 27th, 2006, 05:11 PM
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Captain
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Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
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Re: Vietnam Specific OOBs
Well I could probably release the basic Ver3 immediately, but I'm waiting on PlasmaKrab who's been nice enough to volunteer his assistance in getting together an icon pack to go along with this (this will also include the icons that were created for Laurent Touchard's pack, who was nice enough to send me them for my own use as well). I had released the last version as a sort of hold over until I could get this graphic enhancement incorporated. I'd rather not release another version until then. I'd hope that he would be done by the end of August at the latest, but who knows, people have lives outside of Steel Panthers which have a direct effect on things.
The Total conversion, which is right now just the additional "USAF" Obat is something that might stay in the pipeline for longer. My plan to allow it to overlay over the existing pack means that I could easily keep working on it in the background before releasing any version of it. I got the idea from Laurent Touchard who had set his pack up similarly (but much more in depth). We'll see how far I get by the time I'm ready to release Ver3, but its even more ambitious than what I've got going now.
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July 28th, 2006, 05:52 AM
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Second Lieutenant
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Join Date: Jun 2005
Posts: 570
Thanks: 2
Thanked 30 Times in 28 Posts
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Re: Vietnam Specific OOBs
Sounds good. How about new sounds (like Laurent's mod had)? Heh if someone could convert ALL Laurent's stuff into WinMBT  ... I mean, all those tribe/special forces/other allies (South Korea etc,). And zillion formations of course  !
It would be blast!
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