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  #1  
Old June 15th, 2006, 07:22 PM

baggypants baggypants is offline
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Default Re: Killing Infantry *DELETED*

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  #2  
Old June 16th, 2006, 02:31 AM
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Listy Listy is offline
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Default Re: Killing Infantry

If the enemy infantry are out in the open (Even pinned) a cluster warhead is great fun at improving the situation. If they're dug in land LARGE things that go bang on their head, the larger the better.

Flame based weapons also shift infantry fast.

But as otehrs have said, Supress tehm, then get your own infantry in postion and start mowing them down up close works every time.
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Old June 16th, 2006, 04:55 AM

macktheknifeau macktheknifeau is offline
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Default Re: Killing Infantry

I've been playing alot of infantry themed campaings and scens (many of which feature no arty, planes, mortars or anything other than basic infantry, and maybe some apcs), I've found the best way to get rid of enemy infantry, is waste their return fire in your turn (preferably on things they can't kill, or squads far away to prevent mass casulties), and then get an infantry squad in the next hex and open fire from close range.

This can be done with regular foot infantry (it takes slightly more planning and turns), or mechanized infantry, sometimes it takes 2 or 3 turns "preparing" the enemy squad, and then one good strike to take them out of the game.

Of course, you could substitue that with any sort of thing which has enough fire to hurt the squad (apc, tank etc), but generally you need to pin the squad, waste their return fire, and then move a squad into the next hex.

Regular firefights (between 3 and more hexes) you'll probably need something like a heavy sniper to break the deadlock.

oh, one more thing, when you are moving units for the enemy to shoot at (or shooting at them getting a response back), try to use different units for every movement\firing.
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Old June 17th, 2006, 04:27 AM
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Basileus Basileus is offline
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Default Re: Killing Infantry

By the way, while we're on the topic of infantry combat, let me say I'm impressed with dismounts in WinSPMBT. Watching those Marines in the Obong-ni Ridge scenario duke it out with T-34s in adjacent hexes and actually holding their own, that was impressive. On the receiving end, I like the fact that my tanks being ambushed by hidden infantry in adjacent hexes don't automatically result in my tanks being killed. That part of SP3 was a royal pain...I mean, they only had HAND GRENADES. I can't remember where I read it, perhaps it was Andy Gailey in the help file for Kobhack, but it was said that infantry WILL find a way to take out unescorted tanks that blunder into an infantry ambush (of course, having LAWs/RPGs would improve their odds, but even with just grenades there was a very good chance your tank would be toast). Now, SP3 was platoon-based, so your poor multi-tank unit might get reduced to a single survivor in one move! That's a kick in the crotch I don't miss

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